Glenn Maynard
6434a3b7d0
Go back to one configuration.
2003-05-26 21:00:51 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Thad Ward
f0e3bac8de
fix a couple of settings that used the dirs from the old 2-config setup project
2003-05-24 14:13:05 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
a8129c4543
Add a simple conversion interface.
2003-05-21 00:08:58 +00:00
Andrew Livy
83e0db4ec1
Fix for conflict....
2003-05-20 19:19:32 +00:00
Andrew Livy
c8b3b8cf72
More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support
2003-05-20 14:48:38 +00:00
Kevin Slaughter
b1396c186a
Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
2003-05-19 08:18:21 +00:00
Andrew Livy
5227ac7ea1
IN: Ez2dancer UK Move Theme (Still Work-in-Progress) should support the current version of CVS. Will fix the old 1st Move theme later.
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OUT: SPDS' Extreme Theme 'test' (SPDS: please don't upload so many files again, took me ages to remove them... (also it breaks SM))
2003-05-16 20:21:21 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Andrew Livy
502f6fa0b6
Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
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In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
b72804294a
working on Mesh support
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- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard
631c00928d
add RageSoundReader_Resample
2003-04-23 19:10:01 +00:00
Glenn Maynard
e6dfa1f081
add resampler
2003-04-23 07:17:31 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard
3d90301e70
add ArrowBackdrop
2003-04-14 22:21:09 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
94836c7be1
add InputHandler_SDL
2003-04-12 02:20:38 +00:00
Kevin Slaughter
d4c91605f3
Cleaned out old SSDEX files
2003-04-09 04:41:06 +00:00
Chris Danford
14cbdd2ce7
working on player AI
2003-04-07 22:07:44 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
d821c4f1b5
add LowLevelWindow
2003-04-07 00:54:32 +00:00
Chris Danford
f37c429cad
working on ScreenHowToPlay
2003-04-05 03:50:01 +00:00
Chris Danford
a798cc954c
added ScreenEnding
2003-04-03 22:10:40 +00:00
Glenn Maynard
6192f3da1d
Add NoteFieldPositioning. This handles translating from the origin
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of a note field to the position of each track. (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Chris Danford
5797abc611
Added Use3D metric to MusicWheel
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Added GrooveGraph class
2003-04-02 04:41:49 +00:00
Chris Danford
b5e749885a
graphics cleanup in default theme, SMMAX2
2003-03-31 03:11:31 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
f8de2ad373
Autogen group Nonstop courses in addition to group Endless courses
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Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 02:19:47 +00:00
Glenn Maynard
c19a3d8e22
add TimingAssist.*
2003-03-27 00:49:22 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
b0d64ecb7f
TransitionStarWipe is no longer used; remove
2003-03-22 20:35:48 +00:00
Glenn Maynard
7f6465f9fa
TransitionFadeWipe is no longer used; remove
2003-03-22 20:30:30 +00:00
Glenn Maynard
083dd50b57
remove TransitionRectWipe; unused
2003-03-22 20:01:16 +00:00
Glenn Maynard
e39dc66c34
remove TransitionInvisible
2003-03-22 19:58:44 +00:00
Glenn Maynard
3c0a9b3688
TransitionKeepAlive is no longer used; remove it
2003-03-22 19:39:00 +00:00
Glenn Maynard
9469cf0e8f
remove LRCFile
2003-03-22 19:20:59 +00:00
Glenn Maynard
b4776d1ad0
add USB.*
2003-03-19 20:33:42 +00:00