add RageSoundReader_Resample
This commit is contained in:
@@ -38,7 +38,7 @@ RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
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RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
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RageSoundResampler.cpp RageSoundResampler.h
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RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h
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DataStructures = \
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CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
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@@ -0,0 +1,98 @@
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#include "global.h"
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#include "RageSoundReader_Resample.h"
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RageSoundReader_Resample::RageSoundReader_Resample()
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{
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source = NULL;
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samplerate = -1;
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}
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void RageSoundReader_Resample::Open(SoundReader *source_)
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{
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source = source_;
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ASSERT(source);
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samplerate = source->GetSampleRate();
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resamp.SetInputSampleRate(samplerate);
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}
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RageSoundReader_Resample::~RageSoundReader_Resample()
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{
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delete source;
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}
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void RageSoundReader_Resample::SetSampleRate(int hz)
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{
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samplerate = hz;
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resamp.SetOutputSampleRate(samplerate);
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}
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int RageSoundReader_Resample::GetLength() const
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{
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resamp.reset();
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return source->GetLength();
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}
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int RageSoundReader_Resample::GetLength_Fast() const
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{
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resamp.reset();
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return source->GetLength_Fast();
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}
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int RageSoundReader_Resample::SetPosition_Accurate(int ms)
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{
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resamp.reset();
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return source->SetPosition_Accurate(ms);
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}
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int RageSoundReader_Resample::SetPosition_Fast(int ms)
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{
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resamp.reset();
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return source->SetPosition_Fast(ms);
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}
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static const int BUFSIZE = 1024*16;
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int RageSoundReader_Resample::Read(char *buf, unsigned len)
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{
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int bytes_read = 0;
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while(len)
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{
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int size = resamp.read(buf, len);
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if(size == -1)
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break;
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buf += size;
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len -= size;
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bytes_read += size;
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if(size == 0)
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{
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static char buf[BUFSIZE];
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int cnt = source->Read(buf, sizeof(buf));
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if(cnt == -1)
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{
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SetError(source->GetError());
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return -1;
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}
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if(cnt == 0)
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resamp.eof();
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else
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resamp.write(buf, cnt);
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}
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}
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return bytes_read;
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}
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SoundReader *RageSoundReader_Resample::Copy() const
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{
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SoundReader *new_source = source->Copy();
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RageSoundReader_Resample *ret = new RageSoundReader_Resample;
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ret->Open(new_source);
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ret->SetSampleRate(samplerate);
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return ret;
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}
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@@ -0,0 +1,34 @@
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#ifndef RAGE_SOUND_READER_RESAMPLE
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#define RAGE_SOUND_READER_RESAMPLE
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#include "RageSoundReader.h"
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#include "RageSoundResampler.h"
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/* This class changes the sampling rate of a sound. */
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class RageSoundReader_Resample: public SoundReader
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{
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int samplerate;
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SoundReader *source;
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mutable RageSoundResampler resamp;
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public:
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/* We own source. */
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void Open(SoundReader *source);
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int GetLength() const;
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int GetLength_Fast() const;
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int SetPosition_Accurate(int ms);
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int SetPosition_Fast(int ms);
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int Read(char *buf, unsigned len);
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RageSoundReader_Resample();
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virtual ~RageSoundReader_Resample();
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SoundReader *Copy() const;
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/* Change the actual sample rate of a sound. */
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void SetSampleRate(int hz);
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int GetSampleRate() const { return samplerate; }
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};
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#endif
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@@ -60,7 +60,7 @@ IntDir=.\../Release6
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TargetDir=\temp\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -95,7 +95,7 @@ IntDir=.\../Debug6
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TargetDir=\temp\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -239,6 +239,14 @@ SOURCE=.\RageSoundReader_Preload.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundReader_Resample.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundReader_Resample.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundReader_SDL_Sound.cpp
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# End Source File
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# Begin Source File
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@@ -1480,6 +1480,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="RageSoundReader_Preload.h">
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</File>
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<File
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RelativePath="RageSoundReader_Resample.cpp">
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</File>
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<File
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RelativePath="RageSoundReader_Resample.h">
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</File>
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<File
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RelativePath="RageSoundReader_SDL_Sound.cpp">
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</File>
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