Commit Graph

41 Commits

Author SHA1 Message Date
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b599c37134 simplify 2006-01-13 05:57:18 +00:00
Glenn Maynard 09c419f482 PlayerState::LaunchAttack, RemoveActiveAttacks 2006-01-13 05:49:27 +00:00
Chris Danford e00a57e05e use Preference1D 2005-10-26 23:09:56 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 0c57983d0e add PlayerStates for MultiPlayers 2005-08-23 21:07:07 +00:00
Chris Danford 1227d18d6c Modifier -> Modifiers 2005-05-20 08:57:59 +00:00
Chris Danford 812943886b fix aborted attacks continue to show in the active attack list 2005-04-15 13:00:30 +00:00
Glenn Maynard 60d8f65ab4 ScoreKeeper is not an Actor 2005-03-18 07:38:44 +00:00
Chris Danford a1340dd1c0 have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats. 2004-12-22 07:31:27 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford 5127ceef4d remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Chris Danford fa6f155c70 fix "super meter moves backwards for players with a large lead" 2004-07-24 16:16:39 +00:00
Glenn Maynard 549cd7c83f license updates 2004-05-31 21:35:31 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Chris Danford 3e91007367 tweak rave mercy rules 2004-05-16 05:21:43 +00:00
Glenn Maynard 61fc9629e2 fix both ScoreKeeperRave launch attack p1 and Player attack launch p2
being played when p1 launches an attack
simplify battle/course attack sound handling; do it in the same place;
make the sound filenames clear
2004-04-08 03:40:28 +00:00
Chris Danford c8fc9ddeae options name cleanup, fixes 2004-01-20 07:09:44 +00:00
Chris Danford b555be59df more rave balancing
add "noquads"
2004-01-12 03:47:55 +00:00
Glenn Maynard 4bc06f31f4 fix warnings 2004-01-12 02:09:21 +00:00
Chris Danford a1a85c277f MercifulMines -> MercifulDrain
playbalance rave
playbalance AI
2004-01-11 23:33:56 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford cfd57a24ec fix multiple attacks in effect at once during rave 2003-11-27 02:46:54 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Chris Danford 719f92e773 add AttackDisplay 2003-11-26 08:25:45 +00:00
Chris Danford e385a2c930 put attacks in effect when tap attack is stepped on 2003-11-17 07:14:41 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard a0772417d4 Only cancel the current level attack. 2003-10-24 09:38:17 +00:00
Glenn Maynard ef38e772e5 const fix 2003-10-04 04:30:00 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Andrew Wong 97b9061f6f fix dance magic mode not working in 1P mode
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Chris Danford 53cbf16bfe fix compile error 2003-08-10 08:56:50 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Chris Danford 05a6e8957d only allow one attack at a time in Rave 2003-07-28 07:56:25 +00:00
Glenn Maynard b447ccb01d Fix scoring when using transforms. 2003-07-21 19:07:10 +00:00
Chris Danford 19d8a3de4c fix crash on step if NULL life meter 2003-07-08 20:56:25 +00:00
Andrew Wong 6fdfd55dba fixed freeze arrows for previous commit (after failing a song perfects/marv is worth 10 points, great 5) 2003-07-08 10:26:27 +00:00
Andrew Wong b76fd0dafd implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
NOTE: it still has a few bugs, some I have noticed:

1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.

Also may have implemented Toasty unlocks.  (i added a line but it may or may not work)
2003-07-08 08:21:10 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00