ScoreKeeper is not an Actor
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@@ -11,7 +11,6 @@
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* Results are injected directly into GameState.
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*/
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#include "Actor.h"
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#include "Attack.h"
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#include "GameConstantsAndTypes.h" // for TapNoteScore and HoldNoteScore
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class NoteData;
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@@ -22,7 +21,7 @@ struct PlayerState;
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struct PlayerStageStats;
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class ScoreKeeper: public Actor
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class ScoreKeeper
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{
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protected:
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PlayerState* m_pPlayerState;
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@@ -123,10 +123,6 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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}
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void ScoreKeeperRave::Update( float fDelta )
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{
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}
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void ScoreKeeperRave::LaunchAttack( AttackLevel al )
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{
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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@@ -12,7 +12,6 @@ class ScoreKeeperRave : public ScoreKeeper
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public:
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// Overrides
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ScoreKeeperRave( PlayerState* pPlayerState, PlayerStageStats* pPlayerStageStats );
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void Update( float fDelta );
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void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData ); // before a song plays (called multiple times if course)
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void HandleTapScore( TapNoteScore score );
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void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );
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