ScoreKeeper is not an Actor

This commit is contained in:
Glenn Maynard
2005-03-18 07:38:44 +00:00
parent 507493e928
commit 60d8f65ab4
3 changed files with 1 additions and 7 deletions
+1 -2
View File
@@ -11,7 +11,6 @@
* Results are injected directly into GameState.
*/
#include "Actor.h"
#include "Attack.h"
#include "GameConstantsAndTypes.h" // for TapNoteScore and HoldNoteScore
class NoteData;
@@ -22,7 +21,7 @@ struct PlayerState;
struct PlayerStageStats;
class ScoreKeeper: public Actor
class ScoreKeeper
{
protected:
PlayerState* m_pPlayerState;
-4
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@@ -123,10 +123,6 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
}
void ScoreKeeperRave::Update( float fDelta )
{
}
void ScoreKeeperRave::LaunchAttack( AttackLevel al )
{
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
-1
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@@ -12,7 +12,6 @@ class ScoreKeeperRave : public ScoreKeeper
public:
// Overrides
ScoreKeeperRave( PlayerState* pPlayerState, PlayerStageStats* pPlayerStageStats );
void Update( float fDelta );
void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData ); // before a song plays (called multiple times if course)
void HandleTapScore( TapNoteScore score );
void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );