fix "super meter moves backwards for players with a large lead"
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@@ -77,6 +77,7 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break;
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default: ASSERT(0);
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}
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CLAMP( fLifePercentage, 0.f, 1.f );
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if( fUnscaledPercentChange > 0 )
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fUnscaledPercentChange *= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
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else // fUnscaledPercentChange <= 0
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