implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.

NOTE: it still has a few bugs, some I have noticed:

1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.

Also may have implemented Toasty unlocks.  (i added a line but it may or may not work)
This commit is contained in:
Andrew Wong
2003-07-08 08:21:10 +00:00
parent c054999c63
commit b76fd0dafd
6 changed files with 22 additions and 13 deletions
+2 -2
View File
@@ -665,10 +665,10 @@ void Player::HandleTapRowScore( unsigned row )
return;
if(m_pPrimaryScoreKeeper)
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pLifeMeter->FailedEarlier() );
if(m_pSecondaryScoreKeeper)
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pLifeMeter->FailedEarlier() );
if (m_pScore)
m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
+1 -1
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@@ -44,7 +44,7 @@ public:
virtual void OnNextSong( int iSongInCourseIndex, Notes* pNotes ) = 0; // before a song plays (called multiple times if course)
virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow ) = 0;
virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed) = 0;
virtual void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ) = 0;
virtual int TapNoteScoreToDancePoints( TapNoteScore tns ) = 0;
+15 -6
View File
@@ -163,7 +163,7 @@ static int GetScore(int p, int B, int S, int n)
}
void ScoreKeeperMAX2::AddScore( TapNoteScore score )
void ScoreKeeperMAX2::AddScore( TapNoteScore score, bool failed)
{
/*
http://www.aaroninjapan.com/ddr2.html
@@ -197,14 +197,22 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
int iScoreMultiplier = (m_iMaxPossiblePoints / (10*sum));
ASSERT( iScoreMultiplier >= 0 );
m_iScore += GetScore(p, B, sum, m_iTapNotesHit);
if (failed)
switch( score )
{
case TNS_MARVELOUS: m_iScore += 10; break;
case TNS_PERFECT: m_iScore += MarvelousEnabled? 9:10; break;
case TNS_GREAT: m_iScore += 5; break;
}
else
m_iScore += GetScore(p, B, sum, m_iTapNotesHit);
/* Subtract the maximum this step could have been worth from the bonus. */
m_iPointBonus -= GetScore(10, B, sum, m_iTapNotesHit);
if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_PERFECT )
{
m_iScore += m_iPointBonus;
if (!failed) m_iScore += m_iPointBonus;
if ( m_bIsLastSongInCourse )
{
m_iScore += 100000000 - m_iMaxScoreSoFar;
@@ -222,7 +230,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber] = m_iScore;
}
void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed )
{
ASSERT( iNumTapsInRow >= 1 );
@@ -267,7 +275,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
Note: if you got all Perfect on this song, you would get (p=10)*B, which is 80,000,000. In fact, the maximum possible
score for any song is the number of feet difficulty X 10,000,000.
*/
AddScore( scoreOfLastTap ); // only score once per row
AddScore( scoreOfLastTap, failed ); // only score once per row
//
@@ -292,6 +300,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
if( m_iCurToastyCombo==250 && !GAMESTATE->m_bDemonstrationOrJukebox )
SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );
PREFSMAN->m_fTotalToastysSeen += 1;
break;
default:
m_iCurToastyCombo = 0;
@@ -390,7 +399,7 @@ void ScoreKeeperMAX2::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tap
GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += HoldNoteScoreToDancePoints( holdScore );
if( holdScore == HNS_OK )
AddScore( TNS_MARVELOUS );
AddScore( TNS_MARVELOUS , false);
}
+2 -2
View File
@@ -30,14 +30,14 @@ class ScoreKeeperMAX2: public ScoreKeeper
const vector<Notes*>& apNotes;
void AddScore( TapNoteScore score );
void AddScore( TapNoteScore score, bool failed);
public:
ScoreKeeperMAX2( const vector<Notes*>& apNotes, PlayerNumber pn);
void OnNextSong( int iSongInCourseIndex, Notes* pNotes ); // before a song plays (called multiple times if course)
void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );
void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed );
void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
int TapNoteScoreToDancePoints( TapNoteScore tns );
+1 -1
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@@ -36,7 +36,7 @@ void ScoreKeeperRave::OnNextSong( int iSongInCourseIndex, Notes* pNotes )
#define CROSSED( val ) (fOld < val && fNew >= val)
#define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1))
void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed)
{
AttackLevel oldAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
+1 -1
View File
@@ -23,7 +23,7 @@ public:
ScoreKeeperRave(PlayerNumber pn);
virtual void Update( float fDelta );
virtual void OnNextSong( int iSongInCourseIndex, Notes* pNotes ); // before a song plays (called multiple times if course)
virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );
virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, bool failed);
virtual void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
virtual int TapNoteScoreToDancePoints( TapNoteScore tns ) { return 0; };
virtual int HoldNoteScoreToDancePoints( HoldNoteScore hns ) { return 0; };