Devin J. Pohly
9a76fdf04e
don't set lights for nonexistent lights
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duh.
2014-08-31 17:23:41 -07:00
Devin J. Pohly
f386a7ae58
add PIUIO_Leds driver
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The mappings in this driver are specific to the piuio kernel driver, but
once lights mapping is possible this could be made into a generic leds
class driver.
2014-08-31 17:23:41 -07:00
Colby Klein
5b2452d1b0
Merge branch 'changes-beta4' of https://github.com/Midiman/stepmania
2014-08-31 17:19:36 -07:00
Jonathan Payne
1464f12b16
Implement ScreenCaution, fix CDTitle
2014-08-31 16:59:03 -07:00
Jonathan Payne
ce305f969d
Update metrics.ini
2014-08-31 15:13:47 -07:00
Kyzentun
9e8b8c3c09
Changed ColorDepth prefs defaults to 32-bit.
2014-08-31 04:32:12 -06:00
Jonathan Payne
7e0adb3383
Fix eval branch. Course mode fix
2014-08-30 20:32:53 -07:00
Jonathan Payne
3d283a41bc
Implement ScreenContinue
2014-08-30 20:17:15 -07:00
Jonathan Payne
ab394950e0
fix StageDisplay errors, EvalSummary
2014-08-30 16:14:03 -07:00
Kyzentun
5f6e574ffc
Changed Actor:scale_or_crop_background back to forcing the actor to the screen center. Changed LogDisplay's IgnoreIdentical to not ignore when hidden.
2014-08-29 23:30:36 -06:00
freem
4cf4e30bb9
Change LifeDifficulty to match StepMania 3.9's again (4=1.0)
2014-08-29 21:37:18 -05:00
freem
ef2254a4c4
remove the ssc part from the Name in stepmania.desktop
2014-08-29 20:45:17 -05:00
Kyzentun
bedaf07e51
Reverted some changes that should not have been part of the merge from Midiman.
2014-08-28 05:53:37 -06:00
Jonathan Payne
04da3fb9c7
include IsCourse(), fix StageDisplay for courses!
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(cherry picked from commit 56003157f77be78bd5ab9e608b1f3836cf288e08)
2014-08-28 06:01:17 -05:00
Jonathan Payne
91581bb5f7
Fix eval summary, summary branches
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+ Fixed ScreenGameplay StepsDisplay errors
+ Fixed ScreenSelectCourse CourseContentsList masks
+ Fixed ScreenEvaluationSummary banners -- introduced a scroller.
+ Fixed showing ScreenEvaluationSummary showing after a course
(cherry picked from commit 04f7373238410c481cb79c6441fb27c55c69a447)
2014-08-28 06:01:15 -05:00
Jonathan Payne
c36068faf8
High Scores tweak
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(cherry picked from commit fa4e5efb5b0d8dcd73ed3e43d993d7e98b73e347)
2014-08-28 06:01:14 -05:00
Jonathan Payne
8f0e2246f9
Add a real High Scores screen.
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(cherry picked from commit 4c5bfa5e0eb351a0d90c70413a7cd8622007d188)
2014-08-28 06:01:12 -05:00
Jonathan Payne
6453b8b04a
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-27 16:07:12 -07:00
freem
a34f05ee95
revert mapconv.exe back to older version
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(even though it doesn't really work well with Visual Studio 2010 and NoteData:AddATIToList/RemoveATIFromList... see issue #262 )
2014-08-27 12:33:46 -05:00
Kyzentun
cab4f4d5d1
Fixed StatsManageer::GetFinalEvalStageStats to not put them in reverse order and not have a 3 stage limit. Fixed PlayerStageStats::AddStats to not overwrite the last entry of the record with the first entry of the record being added.
2014-08-27 00:04:57 -06:00
AJ Kelly
594e4d2dfb
Merge pull request #274 from sigatrev/loop-wrap
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revert ActorScroller "loop" behavior and add new "wrap" parameter to wrap scrollers
2014-08-25 23:30:38 -05:00
sigatrev
0bc0cc8a46
revert ActorScroller "loop" behavior and add new "wrap" parameter to wrap scrollers
2014-08-25 22:19:17 -05:00
Kyzentun
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
2014-08-25 03:38:22 -06:00
Kyzentun
96433cc3e4
Merge branch 'BitmapText-attribute' of https://github.com/sigatrev/stepmania
2014-08-25 02:37:26 -06:00
Kyzentun
28bdd2ca2a
Merge branch 'RadarSubscript' of https://github.com/kyzentun/stepmania
2014-08-25 02:35:16 -06:00
Kyzentun
c94758b4ca
Merge branch 'BGFit' of https://github.com/kyzentun/stepmania
2014-08-25 02:34:43 -06:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
01442d193f
Fixed SwitchThemeAndLanguage to run lua scripts when reloading the theme. Removed ForceThemeReload param from GameLoop::ChangeTheme.
2014-08-24 03:21:01 -06:00
kyzentun
1ca6154c1a
Merge pull request #264 from sigatrev/SetStyleAndPlayMode
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Add SetCurrentPlayMode and SetCurrentStyle methods
2014-08-22 20:12:07 -06:00
Kyzentun
2c49ec7380
Change RadarValues internal implementation to not use a union and use the subscript operator instead of the float* operator for subscripting.
2014-08-22 13:19:17 -06:00
freem
8b062785ea
Change Windows installer to use the root drive, instead of a hardcoded C:\
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(fixes #271 )
2014-08-20 15:28:09 -05:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
Kyzentun
493d0f8214
Fixed CreateMethodTable to create a new table even when something of that name exists, so that the previously existing one that might have been modified by a theme is removed when changing themes.
2014-08-18 11:26:05 -06:00
Jonathan Payne
c5ddafe73c
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-18 02:03:50 -07:00
Colby Klein
479f93c807
Merge pull request #269 from sigatrev/ActorFrame_diffuse
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fix ActorFrame diffusing and glowing children
2014-08-16 21:12:09 -07:00
sigatrev
02922aa5c0
fix ActorFrame diffusing and glowing children
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When an ActorFrame's parent has a diffuse or glow, the ActorFrame uses
the static tempState in Actor::PreDraw(); When the ActorFrame draw's
it's children, those children also use tempState because their parent
has a diffuse( making their internalDiffuse not 1,1,1,1 ). If any child
is diffused it'll will change tempState, which will affect the
internalDiffuse given to the next child, and so on.
By determining the diffuse and glow to be passed to the children before
drawing any of them, any changes to tempState will not affect the
diffuse of subsequent children.
2014-08-16 22:51:34 -05:00
sigatrev
d8b86fa3c5
make internal diffuse apply to bmt attributes
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diffuse from BitmapText attributes were not receiving internal diffuse
from their parent ActorFrames. This change waits until after the draw
cycle to reset the internal diffuse and glow, so any color applications
separate from generic diffuse can use the internal diffuse when desired.
2014-08-16 16:38:26 -05:00
Colby Klein
79276a635a
Merge pull request #267 from sigatrev/Update-and-Draw
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Allow Update and Draw functions to be turned off
2014-08-16 09:12:08 -07:00
sigatrev
80447c3654
Allow Update and Draw functions to be turned off
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allow nil to be passed as an argument to SetUpdateFunction and SetDrawFunction to turn off said functions.
2014-08-16 10:55:14 -05:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
Jonathan Payne
c0ee269d7c
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-15 03:08:10 -07:00
sigatrev
81080ce9ce
Add SetCurrentPlayMode and SetCurrentStyle methods
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because there needs to be a way other than using antiquated GameCommands
2014-08-13 22:04:54 -05:00
freem
4ac7e2ad2d
draft 2 of ActorScroller example; still needs work
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* removed QuantizePixels because it's unused
* make note that the "BitmapText requires ActorFrame for coloring" bug has existed for a while
* mention what offset actually is in TransformFunction
2014-08-12 13:23:53 -05:00
freem
90b388c586
add first draft of ActorScroller example
2014-08-12 12:43:50 -05:00
Kyzentun
eb7ac082ae
Report error on fetching empty string metric instead of crashing.
2014-08-11 15:56:41 -06:00
Kyzentun
a3e6cdbfa2
Added One_Screen_Example_Theme as a minimal example.
2014-08-10 16:17:03 -06:00
freem
04c49a2fd8
add TextEntrySettings documentation to ScreenTextEntry
2014-08-08 20:33:29 -05:00
Kyzentun
c368fc1b47
Didn't realize RollingNumbers was supposed to have negative velocity.
2014-08-08 13:55:51 -06:00
AJ Kelly
e2edf2a314
Merge pull request #256 from kyzentun/NoteskinClearFix
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Fix crash when "clearall" is used.
2014-08-07 21:25:16 -05:00
Kyzentun
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
2014-08-07 18:36:42 -06:00