sigatrev d8b86fa3c5 make internal diffuse apply to bmt attributes
diffuse from BitmapText attributes were not receiving internal diffuse
from their parent ActorFrames. This change waits until after the draw
cycle to reset the internal diffuse and glow, so any color applications
separate from generic diffuse can use the internal diffuse when desired.
2014-08-16 16:38:26 -05:00
2011-09-07 17:42:29 -05:00
2013-07-18 17:41:10 -04:00
2012-07-20 12:08:54 -07:00
2011-07-16 15:14:08 -05:00
2014-03-12 08:17:53 -07:00
2014-07-25 08:45:24 +09:00
2014-02-04 01:50:59 -08:00

StepMania

Advanced cross-platform rhythm game for home and arcade use.

Build Status

Source is all MIT Licensed, songs are CC-NC, builds with MAD or GPL-licensed FFMPEG codecs are GPL.

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%