Steve Checkoway
5e68924991
ExtraStage doesn't happen in courses.
...
Don't set the stage mods to the preferred mods in extra stages because those mods have already been set in SSMusic. Any changes to preferred mods afterward will propagate to the stage mods anyway.
2006-08-07 00:17:33 +00:00
Steve Checkoway
1d378020ce
Const.
2006-08-06 08:50:24 +00:00
Steve Checkoway
4189ff63ef
Simplify.
2006-08-06 08:23:16 +00:00
Steve Checkoway
3689f73596
Simplify. We shouldn't use the global GAMESTATE inside the GameState class itself. It hides the fact that we may be calling nonconst member functions from const member functions.
2006-08-06 02:58:46 +00:00
Steve Checkoway
0f69c20eba
Cleanup.
2006-08-06 02:42:40 +00:00
Steve Checkoway
a89e8b9cb2
IsAnExtraStage().
2006-08-06 02:36:23 +00:00
Steve Checkoway
0cb22fb806
Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.)
2006-08-05 08:02:49 +00:00
Steve Checkoway
1802e603b3
Update to use the new ModsGroup api.
2006-08-05 04:47:01 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Steve Checkoway
884af552ee
Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file.
2006-07-28 03:34:14 +00:00
Chris Danford
29d77f5c8c
search songs by a genre list
...
move MenuDir to SSMaster header
GoalType name cleanup
2006-07-11 06:51:46 +00:00
Steve Checkoway
fae99b18f1
Fix getting another extra stage if pick extra stage is on and you play the chosen song.
2006-07-03 03:46:34 +00:00
Chris Danford
66d25f70ec
AccumStageStats -> AccumPlayedStageStats
2006-07-03 00:04:30 +00:00
Chris Danford
c2e8e70cf7
fix null deref if song set and steps not set in GetCurrentCreditsText
2006-07-02 06:03:48 +00:00
Steve Checkoway
8f441235a3
Add Lua binding for current StyleType.
2006-06-24 03:29:56 +00:00
Steve Checkoway
6b38a1bea5
TWO_PLAYERS_SHARED_SIDES.
2006-06-24 00:09:50 +00:00
Chris Danford
af3e1c571c
move Steps searching out of song into SongUtil so that it can be shared with CourseEntry
2006-06-13 01:10:37 +00:00
Chris Danford
930891dec1
fix course song number not reset when cancelling mid-course
2006-06-12 10:15:22 +00:00
Chris Danford
3d4e5fc221
fix bGaveUp not reset between stages
2006-06-05 09:38:27 +00:00
Steve Checkoway
9da602cec4
Use the theme metric rather than "default".
2006-05-20 09:00:09 +00:00
Chris Danford
bb10c6bb36
remove unnecessary capitalization hack - it's messing up UTF8 strings
2006-05-02 00:03:36 +00:00
Glenn Maynard
96b027ac1d
broadcast ChangeCourseSongIn/Out (deprecates CourseSongNumberChangeIn/Out)
...
more general way of showing graphics bound to the song number (still a hack, though)
2006-04-29 02:03:08 +00:00
Chris Danford
c6bddd9165
make autoplay available everywhere but DQ if used
2006-04-25 02:35:55 +00:00
Chris Danford
41197493b4
DQ on give up to prevent unlock cheating
2006-04-25 00:40:16 +00:00
Chris Danford
bead3edf0e
add multiplayer status
2006-04-21 00:43:32 +00:00
Glenn Maynard
46c1b2ac05
oops. Do keep the non-offset beat around, and use it for actor effects.
...
(This should probably be used for more than this; this stuff needs a
cleanup ...)
(test case: pick a song with a stop near the beginning of the sample music,
eg. Fly With Me; no matter what the offset is set to, it should always show
the same pause on beat effects. This could do so while honoring the offset,
but getting that right in GameSoundManager is very tricky, and it's usually
not important for non-gameplay cosmetics.)
2006-04-09 15:54:53 +00:00
Glenn Maynard
788ad134f1
This broke beat alignment, and after that was fixed, other questions
...
came up (like how to align beat effects correctly). Revert this and
fix assist tick differently.
Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset. Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00
Glenn Maynard
6faf9b9b69
fix selecting an edit and moving to chance results in weird difficulty
...
selection behavior
2006-03-29 02:54:11 +00:00
Glenn Maynard
ee9c292b09
Implement GlobalOffsetSeconds in GameState::UpdateSongPosition,
...
not TimingData. TimingData is a simple data structure, and shouldn't
be affected by hardware tweaks. This is also easier to bypass in cases
we don't want GlobalOffsetSeconds.
Don't adjust assist tick by GlobalOffsetSeconds.
2006-03-28 09:28:55 +00:00
Chris Danford
ee8329cee6
don't DQ because of forced mods
2006-03-26 17:48:39 +00:00
Chris Danford
64ea81fac1
Best -> Popular
...
populate SORT_PREFERRED from a txt file
2006-03-20 01:04:46 +00:00
Chris Danford
036935282e
remove global Lua function in GameState.cpp
2006-03-18 22:15:26 +00:00
Glenn Maynard
974bcafc4a
fix ApplyGameCommand(pn)
2006-03-14 03:10:43 +00:00
Chris Danford
0e12a206f4
blank m_sNoteSkin mean "no change in NoteSkin". Don't hardcode the NoteSkin "default" everywhere because "default" is not guaranteed to exist.
2006-02-22 17:15:13 +00:00
Steve Checkoway
9b76b934d2
Oh boy, more copy/paste errors.
2006-02-21 11:43:20 +00:00
Steve Checkoway
1946083107
Don't change player one's course difficulty preferenes. Play a sound when the difficulty changes.
2006-02-20 04:25:53 +00:00
Glenn Maynard
01629e7f53
spacing
2006-02-14 11:35:00 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Chris Danford
8d584de037
push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
2006-02-04 20:14:04 +00:00
Glenn Maynard
5467ab21ed
remove GameState::GetUndisplayedBeats
2006-02-01 04:45:31 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
9c867fdd70
We have two "gamestate Lua environments": mapEnv and m_Environment. The
...
former is a map<CString,CString>; the latter is a Lua table. The former
is reset on gamestate reset, the latter is not.
Merge the map into the table, and eliminate it. We only need one, and
it makes sense for a Lua environment to be a Lua table.
Do reset the table on Reset. Otherwise, there's little point; if you want
to store data inside Lua, you don't need GameState to help.
2006-01-13 21:49:35 +00:00
Glenn Maynard
51a2d29493
unuseds
2006-01-13 06:50:16 +00:00
Glenn Maynard
c0de3d0397
remove unused stuff
2006-01-13 06:35:46 +00:00
Glenn Maynard
56d209b24f
cleanup, style
2006-01-13 05:16:04 +00:00
Glenn Maynard
75120c7a12
migrate some stuff to PlayerState
2006-01-13 05:14:42 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
...
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard
714478dcfe
fix backing out of course mode trashes song sync data (from GameState::CancelStage)
2006-01-12 20:32:48 +00:00
Glenn Maynard
2af53bb703
fix "illegal conversion; more than one user-defined conversion has been implicitly applied"
2006-01-12 19:40:41 +00:00
Glenn Maynard
c682db354e
Removing dynamic note skin change support during courses
...
and battle.
- It's very rarely used.
- It requires authoring new note skins just to use it, which is too
time-consuming for the value of the feature.
- Colorblind players may pick a note skin that they can read. The option
to do this should always be available, and not overridden by courses,
or they're not going to be able to read it.
- The code is extremely complicated and ugly, and breaks very often.
Spring cleaning in January ...
2006-01-12 19:22:08 +00:00