Const.
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@@ -1588,7 +1588,7 @@ void GameState::VisitAttractScreen( const RString sScreenName )
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m_iNumTimesThroughAttract++;
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}
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bool GameState::DifficultiesLocked()
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bool GameState::DifficultiesLocked() const
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{
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if( m_PlayMode == PLAY_MODE_RAVE )
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return true;
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@@ -62,7 +62,7 @@ public:
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int m_iCoins; // not "credits"
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PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
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bool m_bMultiplayer;
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bool DifficultiesLocked();
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bool DifficultiesLocked() const;
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bool ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc );
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bool ChangePreferredDifficulty( PlayerNumber pn, int dir );
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bool ChangePreferredCourseDifficulty( PlayerNumber pn, CourseDifficulty cd );
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