Glenn Maynard
97ddf1ca86
cleanup
2005-09-19 09:20:57 +00:00
Glenn Maynard
3876bc1a2c
quick style pass
2005-09-19 09:19:54 +00:00
Glenn Maynard
142fc408ab
fix "holding left and pressing right ignores wheel lock"
2005-09-19 09:01:21 +00:00
Glenn Maynard
5f9c33fd01
cleanup
2005-09-19 08:49:09 +00:00
Glenn Maynard
1df0a43b3f
implement generic high-level input debouncing
2005-09-19 07:09:55 +00:00
Glenn Maynard
e308f7e6ea
cleanup
2005-09-19 04:51:49 +00:00
Glenn Maynard
393b4c55f9
cleanup
2005-09-18 11:43:32 +00:00
Glenn Maynard
31a1f078ea
Clarify the select path: when select is pressed, stop the wheel immediately.
...
Previously, if select was pressed while holding left/right, it would stop on the
next repeat. That's OK, since the button repeat is much faster than the wheel,
but it's confusing.
2005-09-18 11:41:44 +00:00
Glenn Maynard
f60111be68
cleanup: if neither pressed, stop. This probably shouldn't happen; it used
...
to happen due to the bSelectIsPressed case.
2005-09-18 11:31:49 +00:00
Renaud Lepage
ad46eb4b71
don't use this one unless you want to create the verstub yourself for debug...
2005-09-15 14:48:57 +00:00
Renaud Lepage
e9fd10de1e
New project files for VS .net 2003. Integrated with the main solution file.
2005-09-15 14:31:28 +00:00
Renaud Lepage
44865d831b
Redone files based on SMX Normal. Will work with this now.
2005-09-15 14:30:47 +00:00
Chris Danford
4e0d074e4b
don't bink selection while context menu screen is showing
2005-09-12 20:14:39 +00:00
Glenn Maynard
2822b320fd
compile fixes
2005-09-12 17:49:53 +00:00
Chris Danford
6c2233fd03
JOY_1 -> JOY_BUTTON_1. I've confused DEVICE_JOY1 with JOY_1 many times.
2005-09-12 08:48:16 +00:00
Chris Danford
f98cae8ae1
lesson mode polish
2005-09-12 08:04:47 +00:00
Chris Danford
e628959ac0
move screen-specific BGAs into overlay and broadcast change messages instead
...
add lesson fail/pass logic
2005-09-12 06:21:30 +00:00
Glenn Maynard
20d0d2f2e6
done by ScreenWithMenuElements::BeginScreen
2005-09-12 02:13:22 +00:00
Glenn Maynard
20a08d0942
cleanup
2005-09-12 02:07:56 +00:00
Glenn Maynard
95a926a611
cleanup
2005-09-12 02:05:46 +00:00
Glenn Maynard
b452163c3a
cleanup: don't keep extra source data around; use vector
2005-09-11 23:40:11 +00:00
Glenn Maynard
d27c554ef1
don't update every frame, only on initial load
2005-09-11 23:30:44 +00:00
Glenn Maynard
eec7c6255b
update the rendered data, not the source data (fixes one-frame glitch)
2005-09-11 23:30:11 +00:00
Glenn Maynard
f780036ca0
fix off-by-one
2005-09-11 23:04:49 +00:00
Glenn Maynard
5165309a98
cleanup
2005-09-11 23:04:28 +00:00
Glenn Maynard
047339c369
cleanup
2005-09-11 21:18:22 +00:00
Glenn Maynard
a3da8338a6
allow setting the effective size of an ActorFrame
2005-09-11 19:00:42 +00:00
Glenn Maynard
d9f910f92b
ScreenTestFonts
2005-09-11 18:44:56 +00:00
Glenn Maynard
5b5bf32533
cleanup, update
2005-09-11 18:38:12 +00:00
Glenn Maynard
6039378910
bind Banner. (useful instead of the higher level FadingBanner at times,
...
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard
346376a96d
fix comment
2005-09-11 04:34:24 +00:00
Glenn Maynard
0d1ccc0a13
logic update
2005-09-11 04:16:34 +00:00
Glenn Maynard
ef01933acb
update
2005-09-11 04:15:08 +00:00
Glenn Maynard
27017e01dc
simplify: Type -> Summary, pick stage or course appropriately
2005-09-11 04:12:50 +00:00
Glenn Maynard
b25c8e5fcd
typo
2005-09-11 03:23:53 +00:00
Glenn Maynard
887d9eacbc
reduce dependency on m_Type
2005-09-11 03:15:22 +00:00
Glenn Maynard
97fb44e183
reduce dependency on m_Type
2005-09-11 03:14:06 +00:00
Glenn Maynard
32fe33d9a4
remove (briefly) deprecated
2005-09-11 02:11:52 +00:00
Glenn Maynard
06f8a933cb
ScreenWithMenuElements::Init later
2005-09-11 02:10:33 +00:00
Glenn Maynard
4edd0c6eb1
transitioning to accessing these directly
2005-09-11 01:50:12 +00:00
Glenn Maynard
32af6a3b30
remove unused, fix screenshot high score records
2005-09-11 01:48:36 +00:00
Glenn Maynard
64606b3a19
m_StageStats -> STATSMAN->m_CurStageStats
2005-09-11 01:46:55 +00:00
Glenn Maynard
5ce2502b59
Merge StageResults into PlayerStageStats. Move results calc into StageStats.
...
This makes StageStats touch some stuff that I don't think it should, but it's
an improvement over having all this scoring logic inside a special screen.
2005-09-11 01:44:13 +00:00
Chris Danford
015bcd7b1b
remove bForceSecret. Use "noshowcourse" instead.
2005-09-11 01:42:16 +00:00
Chris Danford
6dac77150a
fix VC7 warnings
2005-09-11 01:28:25 +00:00
Glenn Maynard
3657d71e04
calc grade after CommitScores
2005-09-11 01:25:58 +00:00
Glenn Maynard
85d6e5e22e
move Grade back out. It's just a cache of GetGrade.
2005-09-11 01:24:28 +00:00
Glenn Maynard
74c9d0058a
simplify
2005-09-11 01:10:48 +00:00
Glenn Maynard
d66d27ac70
check fail after GetFinalEvalStageStats
2005-09-11 01:03:28 +00:00
Glenn Maynard
4cc59e4792
simplify: on summary eval, m_CurStageStats is the summary
2005-09-11 01:02:53 +00:00