check fail after GetFinalEvalStageStats

This commit is contained in:
Glenn Maynard
2005-09-11 01:03:28 +00:00
parent 4cc59e4792
commit d66d27ac70
+2 -2
View File
@@ -187,8 +187,6 @@ void ScreenEvaluation::Init()
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
m_bFailed = STATSMAN->m_CurStageStats.AllFailed();
ZERO( m_bSavedScreenshot );
@@ -213,6 +211,8 @@ void ScreenEvaluation::Init()
m_StageStats = STATSMAN->m_CurStageStats;
m_bFailed = STATSMAN->m_CurStageStats.AllFailed();
LOG->Trace( "total error: %i, %i", m_StageStats.m_player[PLAYER_1].iTotalError, m_StageStats.m_player[PLAYER_2].iTotalError );
// Run this here, so m_StageStats is available to overlays.