remove unused, fix screenshot high score records

This commit is contained in:
Glenn Maynard
2005-09-11 01:48:36 +00:00
parent 64606b3a19
commit 32af6a3b30
2 changed files with 1 additions and 3 deletions
+1 -1
View File
@@ -906,7 +906,7 @@ void ScreenEvaluation::Input( const InputEventPlus &input )
if( input.GameI.IsValid() )
{
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( input.GameI.controller );
HighScore &hs = m_HighScore[pn];
const HighScore &hs = STATSMAN->m_CurStageStats.m_player[pn].m_HighScore;
if( CodeDetector::EnteredCode(input.GameI.controller, CODE_SAVE_SCREENSHOT1) ||
-2
View File
@@ -12,7 +12,6 @@
#include "DifficultyMeter.h"
#include "PercentageDisplay.h"
#include "ActorUtil.h"
#include "HighScore.h"
#include "RageSound.h"
const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
@@ -103,7 +102,6 @@ protected:
RageSound m_soundStart; // sound played if the player passes or fails
HighScore m_HighScore[NUM_PLAYERS];
bool m_bSavedScreenshot[NUM_PLAYERS];
};