don't update every frame, only on initial load

This commit is contained in:
Glenn Maynard
2005-09-11 23:30:44 +00:00
parent eec7c6255b
commit d27c554ef1
2 changed files with 0 additions and 8 deletions
-7
View File
@@ -285,13 +285,6 @@ void GraphDisplay::UpdateVerts()
m_pGraphLine->Set();
}
void GraphDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
UpdateVerts();
}
// lua start
#include "LuaBinding.h"
-1
View File
@@ -17,7 +17,6 @@ public:
virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s );
void Update( float fDeltaTime );
//
// Lua