don't update every frame, only on initial load
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@@ -285,13 +285,6 @@ void GraphDisplay::UpdateVerts()
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m_pGraphLine->Set();
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}
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void GraphDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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UpdateVerts();
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}
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// lua start
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#include "LuaBinding.h"
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@@ -17,7 +17,6 @@ public:
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virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
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void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s );
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void Update( float fDeltaTime );
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//
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// Lua
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