Chris Danford
4405130fb0
use Scroller to space TitleMenu items
2005-01-06 02:00:49 +00:00
Chris Danford
c257c8ed3c
remove hard-coded NumItemsToDraw
2005-01-06 01:59:44 +00:00
Chris Danford
9132b5a518
remove unnecessary dependencies on ScreenGameplay
2005-01-06 01:52:45 +00:00
Chris Danford
fddfd2783e
allow a scroll time of 0 for non-scrolling lists
2005-01-06 01:51:55 +00:00
Chris Danford
a04d415ac7
fix CoinMode toggling on ScreenTitleMenu
...
NumCodes->CodeNames
2005-01-05 04:40:39 +00:00
Chris Danford
cfd7f6300f
fix CoinMode toggling on ScreenTitleMenu
2005-01-05 04:35:15 +00:00
Chris Danford
910f9d75ba
NumCodes -> CodeNames
2005-01-05 04:34:35 +00:00
Chris Danford
1a5d766b01
add overlay
2005-01-05 04:32:12 +00:00
Chris Danford
12a4fa55ac
update metrics when the subscribe if a theme is already loaded
2005-01-05 04:31:36 +00:00
Chris Danford
7285003f1e
input of disabled players should be blocked
2005-01-04 11:51:53 +00:00
Chris Danford
ef8f1da3ab
change ScreenTitleMenu to derive from ScreenSelectMaster
2005-01-04 11:14:14 +00:00
Chris Danford
bfefa63830
fix compile error
2005-01-04 11:06:13 +00:00
Chris Danford
b7729bfa4c
change ScreenTitleMenu to derive from ScreenSelectMaster
2005-01-04 11:06:12 +00:00
Chris Danford
5cbe07e450
allow screens to handle input from disabled players
2005-01-04 10:57:27 +00:00
Chris Danford
57e02f2b75
change BGALayer to use Actor's map of commands
...
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford
5e31b8af60
cleanup
2005-01-04 10:47:28 +00:00
Chris Danford
78db0513dc
sClassName -> sScreenName
...
load commands from .actor files
2005-01-04 10:42:59 +00:00
Chris Danford
a3b49485b5
let Actors store commands
2005-01-04 10:41:32 +00:00
Chris Danford
cacd23de90
add TransferStatsToMachine menu option
2005-01-01 10:27:16 +00:00
Chris Danford
8d6b3cba2c
fix const compile error
2004-12-27 10:28:41 +00:00
Chris Danford
96247fb192
play layer InitCommand in addition to BGA InitCommand
2004-12-27 10:26:32 +00:00
Chris Danford
a675190a55
Don't re-parse the ini file multiple times per BGALayer. Yuck.
2004-12-27 10:24:54 +00:00
Chris Danford
d544ea4972
scale pulse effect by EffectColors for added control
2004-12-27 03:25:09 +00:00
Chris Danford
81bc59321f
fix broken bone optimization if some verts in a mesh aren't associated with a bone
2004-12-27 03:12:14 +00:00
Chris Danford
4563395b4b
more efficient BGA loading: iterate keys in ini file to find layers
2004-12-25 08:44:12 +00:00
Chris Danford
e01f6ed77e
cleanup
2004-12-23 23:12:25 +00:00
Chris Danford
9032ee0163
fix skips in BGAnimation on first update
2004-12-23 09:48:16 +00:00
Chris Danford
9b457eb241
add aspect ratio pref
2004-12-23 06:50:19 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00
Chris Danford
798b55b41e
remove unused variables
2004-12-22 08:06:51 +00:00
Chris Danford
28e4249b34
increase NUM_JOYSTICKS
2004-12-22 08:01:21 +00:00
Chris Danford
a1340dd1c0
have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.
2004-12-22 07:31:27 +00:00
Chris Danford
6213e4771f
split StageStats into player-specific and non-player-specific structs
2004-12-20 21:27:24 +00:00
Chris Danford
09d018444e
split StageStats into player-specific and non-player-specific structs
2004-12-20 10:47:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
bdc8ded3cc
move background back into ScreenStage because it loads from a special theme element name
2004-12-11 10:23:55 +00:00
Chris Danford
a37c18fbb0
don't use a background for ScreenGameplay
2004-12-11 10:23:06 +00:00
Chris Danford
083db90df8
unload BGA for screens that don't have a background
2004-12-11 10:22:42 +00:00
Chris Danford
7d26f28dee
whoops. Fix AV on creation of first screen.
2004-12-11 10:03:39 +00:00
Chris Danford
8da1e887f4
fix wrong background loaded after a ScreenBranch
2004-12-11 09:54:08 +00:00
Chris Danford
2185c82ff8
ScreenBranch shouldn't try to load a background
2004-12-11 09:50:09 +00:00
Chris Danford
104b18f820
fix VC6 project missing files
2004-12-11 09:23:46 +00:00
Chris Danford
d0cece9bea
cleanup
2004-12-11 09:14:52 +00:00
Chris Danford
cc89b5a7b9
fix options screen always selects first choice in each row
2004-12-11 09:13:28 +00:00
Chris Danford
37cff8a09e
don't unload resources shared between backgrounds when loading a new background
2004-12-11 08:35:23 +00:00
Chris Danford
848d302c70
update VC6 project
2004-12-11 03:35:33 +00:00
Chris Danford
12d556c759
allow multiple, simultaneous prepared screens
2004-12-09 09:41:06 +00:00
Chris Danford
b6d711b3c1
Remove backgrounds on screens. Have one shared background that persists across screens.
2004-12-09 08:16:18 +00:00
Chris Danford
08964e340b
remove ScreenGameOver code, replace with ScreenAttract
2004-12-09 04:20:09 +00:00
Chris Danford
0f2b0bd119
add checkpoints
2004-12-06 08:28:38 +00:00
Chris Danford
730787aacb
name cleanup: State->Screen
2004-12-05 11:59:39 +00:00
Chris Danford
2d7d2a054b
use SelectNone rows
2004-12-05 11:59:05 +00:00
Chris Danford
e0b31f5354
add new row type, SELECT_NONE used in operator menu
2004-12-05 11:55:35 +00:00
Chris Danford
9545db8cb4
move "unlock" and "sound" into GameCommand
2004-12-05 11:54:43 +00:00
Chris Danford
a56f11b221
move "unlock" and "sound" into GameCommand
2004-12-05 11:49:29 +00:00
Chris Danford
58b52c680f
convert tiny screens to GameCommands
2004-12-04 23:24:14 +00:00
Chris Danford
d8ed815e0e
SortOrder strings cleanup
2004-12-04 22:41:34 +00:00
Chris Danford
0bc5f079ca
remove SortOrder from WheelItemData. Use the SortOrder in m_Action instead.
2004-12-04 22:36:29 +00:00
Chris Danford
2684ff5124
allow GameCommand to set SortOrder
2004-12-04 22:33:55 +00:00
Chris Danford
b16cb534c5
cleanup
2004-12-04 22:33:18 +00:00
Chris Danford
8931838292
metrics cleanup
2004-12-04 21:31:46 +00:00
Chris Danford
696fea3880
remove ScreenCaution
2004-12-04 21:30:47 +00:00
Chris Danford
1b5cebd714
re-add preload for change sound
2004-12-04 21:23:37 +00:00
Chris Danford
3ead35ed80
remove ScreenCaution code, use ScreenSelectMaster instead
...
add missing metrics and elements
2004-12-04 21:22:39 +00:00
Chris Danford
157653845e
remove ScreenCaution code, use ScreenSelectMaster instead
2004-12-04 21:17:08 +00:00
Chris Danford
457f92f06a
make start sound overridable
2004-12-04 21:16:00 +00:00
Chris Danford
dbc256198a
add warning on invalid command
2004-12-04 21:14:46 +00:00
Chris Danford
4183869a45
fix player Y position
2004-12-04 21:14:25 +00:00
Chris Danford
6181e142dc
add metric to put timer in stealth mode
2004-12-04 21:13:29 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Chris Danford
5b880bd707
add missing file
2004-12-04 08:23:01 +00:00
Chris Danford
d46bfd460d
convert some prefs to use Preference
2004-12-04 08:21:54 +00:00
Chris Danford
27c69a2a04
cleanup
2004-12-04 08:11:51 +00:00
Chris Danford
63e138a212
remove includes from Preference.h
2004-12-04 07:15:22 +00:00
Chris Danford
2b9d990e71
prefs name cleanup
2004-12-04 06:09:30 +00:00
Chris Danford
078e02beda
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Chris Danford
cd8bd41070
fix VC6 project
2004-12-03 05:31:57 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
ab37218c47
rename: ModeChoice -> GameCommand
2004-12-02 06:29:20 +00:00
Chris Danford
e1da21f61c
Let ActorCommand do the parsing for ModeChoice
2004-12-02 05:56:38 +00:00
Chris Danford
683587e81b
rename: m_sPreferredGroup -> m_sPreferredSongGroup
...
add SongGroup to ModeChoice
2004-12-01 07:24:55 +00:00
Chris Danford
ad9eb1db70
fix "ok button doesn't have focus initially"
2004-12-01 05:28:08 +00:00
Chris Danford
f1fa226d30
make OK dialog modal, set parents of all dialog boxes
2004-12-01 05:06:45 +00:00
Chris Danford
9fb9243742
modal messageboxes
2004-12-01 04:25:35 +00:00
Chris Danford
5790a0e9d4
fix Player alignment in editor
2004-12-01 04:02:00 +00:00
Chris Danford
0493949aa9
registering screens
2004-11-27 06:10:33 +00:00
Chris Danford
a862f62b4f
minor cleanup
2004-11-26 17:37:09 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
db04a5e89a
move ScreenSystemLayer to a separate file
2004-11-25 19:16:46 +00:00
Chris Danford
0c55fd0684
fix some stale StepsID entries hang around after unloading edits
2004-11-24 16:59:57 +00:00
Chris Danford
243d63094f
StepsID cache needs both Song and Steps
2004-11-24 16:42:05 +00:00
Chris Danford
8e476b97c0
bug fix: HighScores for edits don't match correctly because the hash is ignored
2004-11-24 16:32:21 +00:00
Chris Danford
8fe7c75a9a
cleanup
...
Don't use GetSteps with the really long parameter list absolutely necessary.
2004-11-24 16:25:47 +00:00
Chris Danford
0b64a246f9
add checkpoints
2004-11-24 03:49:17 +00:00
Chris Danford
7cfa03acc7
metrics cleanup
2004-11-09 07:02:25 +00:00
Chris Danford
ec4090a3eb
fix VC7 warnings
2004-11-08 06:16:22 +00:00
Chris Danford
64c68bda6f
Don't Lua_pcall if loading the statement string failed.
2004-11-07 18:07:54 +00:00
Chris Danford
d08e8b9d96
metrics cleanup
2004-11-07 10:38:20 +00:00
Chris Danford
936dfd4d9d
warn, don't throw on Lua errors
2004-11-07 10:36:59 +00:00
Chris Danford
df87e9794b
fix metric.ini.new writer
2004-11-07 07:14:30 +00:00