don't use a background for ScreenGameplay
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@@ -64,6 +64,7 @@ public:
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual bool UsesBackground() const { return false; }
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protected:
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void TweenOnScreen();
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