don't use a background for ScreenGameplay

This commit is contained in:
Chris Danford
2004-12-11 10:23:06 +00:00
parent 083db90df8
commit a37c18fbb0
+1
View File
@@ -64,6 +64,7 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual bool UsesBackground() const { return false; }
protected:
void TweenOnScreen();