remove unnecessary dependencies on ScreenGameplay
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
#ifndef GameplayMessages_H
|
||||
#define GameplayMessages_H
|
||||
|
||||
#include "ScreenMessage.h"
|
||||
|
||||
|
||||
// messages sent by Combo
|
||||
const ScreenMessage SM_PlayToasty = ScreenMessage(SM_User+104);
|
||||
|
||||
const ScreenMessage SM_100Combo = ScreenMessage(SM_User+200);
|
||||
const ScreenMessage SM_200Combo = ScreenMessage(SM_User+201);
|
||||
const ScreenMessage SM_300Combo = ScreenMessage(SM_User+202);
|
||||
const ScreenMessage SM_400Combo = ScreenMessage(SM_User+203);
|
||||
const ScreenMessage SM_500Combo = ScreenMessage(SM_User+204);
|
||||
const ScreenMessage SM_600Combo = ScreenMessage(SM_User+205);
|
||||
const ScreenMessage SM_700Combo = ScreenMessage(SM_User+206);
|
||||
const ScreenMessage SM_800Combo = ScreenMessage(SM_User+207);
|
||||
const ScreenMessage SM_900Combo = ScreenMessage(SM_User+208);
|
||||
const ScreenMessage SM_1000Combo = ScreenMessage(SM_User+209);
|
||||
const ScreenMessage SM_ComboStopped = ScreenMessage(SM_User+210);
|
||||
const ScreenMessage SM_ComboContinuing = ScreenMessage(SM_User+211);
|
||||
const ScreenMessage SM_MissComboAborted = ScreenMessage(SM_User+212);
|
||||
|
||||
const ScreenMessage SM_BattleTrickLevel1 = ScreenMessage(SM_User+301);
|
||||
const ScreenMessage SM_BattleTrickLevel2 = ScreenMessage(SM_User+302);
|
||||
const ScreenMessage SM_BattleTrickLevel3 = ScreenMessage(SM_User+303);
|
||||
const ScreenMessage SM_BattleDamageLevel1 = ScreenMessage(SM_User+304);
|
||||
const ScreenMessage SM_BattleDamageLevel2 = ScreenMessage(SM_User+305);
|
||||
const ScreenMessage SM_BattleDamageLevel3 = ScreenMessage(SM_User+306);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2001-2002 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "song.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ScreenGameplay.h"
|
||||
#include "GameplayMessages.h"
|
||||
#include "StageStats.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "PlayerState.h"
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "RageSoundManager.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "PlayerState.h"
|
||||
#include "GameplayMessages.h"
|
||||
|
||||
ThemeMetric<float> GRAY_ARROWS_Y_STANDARD ("Player","ReceptorArrowsYStandard");
|
||||
ThemeMetric<float> GRAY_ARROWS_Y_REVERSE ("Player","ReceptorArrowsYReverse");
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Steps.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ScreenGameplay.h"
|
||||
#include "GameplayMessages.h"
|
||||
#include "GameState.h"
|
||||
#include "Course.h"
|
||||
#include "SongManager.h"
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "NetworkSyncManager.h"
|
||||
#include "PlayerState.h"
|
||||
#include "Style.h"
|
||||
#include "Song.h"
|
||||
|
||||
ScoreKeeperMAX2::ScoreKeeperMAX2(
|
||||
const vector<Song*>& apSongs,
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
#include "ScreenDimensions.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "PlayerState.h"
|
||||
#include "GameplayMessages.h"
|
||||
|
||||
//
|
||||
// Defines
|
||||
|
||||
@@ -27,30 +27,6 @@ class Inventory;
|
||||
#include "NetworkSyncManager.h"
|
||||
#include "AutoKeysounds.h"
|
||||
|
||||
// messages sent by Combo
|
||||
const ScreenMessage SM_PlayToasty = ScreenMessage(SM_User+104);
|
||||
|
||||
const ScreenMessage SM_100Combo = ScreenMessage(SM_User+200);
|
||||
const ScreenMessage SM_200Combo = ScreenMessage(SM_User+201);
|
||||
const ScreenMessage SM_300Combo = ScreenMessage(SM_User+202);
|
||||
const ScreenMessage SM_400Combo = ScreenMessage(SM_User+203);
|
||||
const ScreenMessage SM_500Combo = ScreenMessage(SM_User+204);
|
||||
const ScreenMessage SM_600Combo = ScreenMessage(SM_User+205);
|
||||
const ScreenMessage SM_700Combo = ScreenMessage(SM_User+206);
|
||||
const ScreenMessage SM_800Combo = ScreenMessage(SM_User+207);
|
||||
const ScreenMessage SM_900Combo = ScreenMessage(SM_User+208);
|
||||
const ScreenMessage SM_1000Combo = ScreenMessage(SM_User+209);
|
||||
const ScreenMessage SM_ComboStopped = ScreenMessage(SM_User+210);
|
||||
const ScreenMessage SM_ComboContinuing = ScreenMessage(SM_User+211);
|
||||
const ScreenMessage SM_MissComboAborted = ScreenMessage(SM_User+212);
|
||||
|
||||
const ScreenMessage SM_BattleTrickLevel1 = ScreenMessage(SM_User+301);
|
||||
const ScreenMessage SM_BattleTrickLevel2 = ScreenMessage(SM_User+302);
|
||||
const ScreenMessage SM_BattleTrickLevel3 = ScreenMessage(SM_User+303);
|
||||
const ScreenMessage SM_BattleDamageLevel1 = ScreenMessage(SM_User+304);
|
||||
const ScreenMessage SM_BattleDamageLevel2 = ScreenMessage(SM_User+305);
|
||||
const ScreenMessage SM_BattleDamageLevel3 = ScreenMessage(SM_User+306);
|
||||
|
||||
class LyricsLoader;
|
||||
class ScreenGameplay : public Screen
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user