Commit Graph

226 Commits

Author SHA1 Message Date
Glenn Maynard 115be78962 add checkpoint 2003-12-30 05:53:22 +00:00
Chris Danford 5aa2a3dff4 add AttractSoundFrequency option
remove AttractSound and DemonstrationSound options
2003-12-28 19:46:50 +00:00
Chris Danford 2380638072 cleanup ScreenRanking
generalize scrolling lists with ListDisplay
2003-12-28 08:20:48 +00:00
Glenn Maynard e7c54c3d1f debug 2003-12-26 01:07:39 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Chris Danford ba3ea672c3 remove more unused eval metrics
remove separate "course record" and "category record" graphics
keep track of personal category records
cleanup eval time area
2003-12-21 04:19:51 +00:00
Chris Danford 67a6fddcf3 load profile from memory card, fix memory card file flushing 2003-12-19 08:17:44 +00:00
Chris Danford d0a6176e13 better memory card assignment logic, add memory card icons, more memory card sounds 2003-12-19 04:52:07 +00:00
Glenn Maynard eb0620add8 pass TimingData to GameState::UpdateSongPosition 2003-12-18 06:14:47 +00:00
Chris Danford 174c634616 working on USB memory card detection for Linux 2003-12-15 07:35:40 +00:00
Glenn Maynard 2a029e97be cleanup, fix typo (where'd this commit go?) 2003-12-15 07:04:20 +00:00
Glenn Maynard 0a41bb8512 cleanup, fix typo 2003-12-15 06:37:38 +00:00
Glenn Maynard 3228ca1afc fix warnings 2003-12-10 21:13:21 +00:00
Chris Danford ea8c87c46f fix category feats show wrong score on ScreenNameEntryTraditional
store both iScore and fPercentDP for courses and categories
2003-12-10 11:35:34 +00:00
Glenn Maynard e9ae2c0803 continue phasing out BASE_PATH and SLASH 2003-12-10 09:44:16 +00:00
Glenn Maynard 11870a6072 continue phasing out BASE_PATH and SLASH 2003-12-10 09:26:05 +00:00
Chris Danford 2cbabe8dcf fix high score name saving 2003-12-10 06:49:27 +00:00
Glenn Maynard a669319a71 fix warnings 2003-12-10 05:49:01 +00:00
Chris Danford 8d6b19ad7a more stats.html categories 2003-12-09 10:20:18 +00:00
Chris Danford a93fbd11bd fix machine profile saving 2003-12-08 06:41:30 +00:00
Chris Danford f8c856209d persist combo between games 2003-12-08 04:39:29 +00:00
Chris Danford eac836cc40 move many bookkeeping numbers to ProfileManager 2003-12-08 04:02:43 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Chris Danford 9dafcc176e overhauling stats: keep per-player category info to simplify 2003-12-07 07:46:21 +00:00
Chris Danford bf98d8248a overhauling stats: move all stats from SongManager to ProfileManager 2003-12-07 07:09:13 +00:00
Glenn Maynard 5e9246230a Merge GetBestPlayer and GetStageResult logic. Should fix gameplay
result ("P1 WINS") and eval screen inconsistencies.  Handle draws in
Rave mode.
2003-12-02 21:32:04 +00:00
Glenn Maynard 999692bee9 checkpoints 2003-12-02 19:13:30 +00:00
Glenn Maynard 7f12b31439 dynamic GAMESTATE->m_ActiveAttacks
fix crash
2003-12-01 21:04:40 +00:00
Glenn Maynard b16f03d174 fix crashes due to uninitted variable 2003-11-30 23:13:38 +00:00
Steve Checkoway b125e3d980 Fix RageFile, use RageFile. Const fix in LyricsLoader. 2003-11-30 06:20:25 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Glenn Maynard 368f1c775a revert hack 2003-11-25 06:17:03 +00:00
Chris Danford 48d5a78429 basic lights support 2003-11-16 04:45:12 +00:00
Glenn Maynard f4f21b1b6e cleanup 2003-11-14 20:29:51 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford 02679ea68b clean up premium coin logic 2003-11-09 01:09:35 +00:00
Chris Danford ec3324f6e9 fix coin/join logic 2003-11-07 20:14:29 +00:00
Chris Danford f6200a5e95 memory card support works 2003-11-01 22:04:43 +00:00
Chris Danford 16e3bef257 clean up Characters error message 2003-11-01 06:30:17 +00:00
Glenn Maynard 0024b33020 add assert 2003-10-29 21:24:04 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Andrew Wong 30fc222183 fix compile for VC++6 2003-10-26 01:20:03 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard f621143326 remove trace 2003-10-24 09:39:30 +00:00
Glenn Maynard 3af0a20a4c Allow queuing attacks for later.
Add GetAllUsedNoteSkins, SetNoteSkinForBeatRange.
2003-10-24 09:35:56 +00:00
Glenn Maynard a8a8591221 allow many attacks at once, not limited by inventory size 2003-10-24 05:43:04 +00:00
Glenn Maynard b8095439f4 Fix last arcade stage graphic not being cached; fix this correctly. 2003-10-24 04:56:17 +00:00
David Wilson d25bb0ad2a Fixed Bug that Crashed SM when using 7 Stages or Event Mode. 2003-10-23 17:10:19 +00:00