load profile from memory card, fix memory card file flushing

This commit is contained in:
Chris Danford
2003-12-19 08:17:44 +00:00
parent c8419edfec
commit 67a6fddcf3
10 changed files with 31 additions and 25 deletions
+2
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@@ -215,6 +215,8 @@ void GameState::EndGame()
pPlayerProfile->m_iNumSongsPlayedByMeter[ss.iMeter[p]]++;
}
}
MEMCARDMAN->FlushAllDisks();
}
BOOKKEEPER->WriteToDisk();
+13 -1
View File
@@ -206,4 +206,16 @@ match:
m_soundReady.Play();
}
}
}
}
void MemoryCardManager::FlushAllDisks()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !m_Device[p].IsBlank() ) // they already have an assigned card
continue; // skip
if( m_bWriteError[p] || m_bTooLate[p] )
continue; // skip
m_pDriver->Flush(&m_Device[p]);
}
}
+2
View File
@@ -28,6 +28,8 @@ public:
CString GetOsMountDir( PlayerNumber pn ); // only valid when ready
void LockCards( bool bLock ); // prevent removing or changing of memory cards
void FlushAllDisks(); // force all files to be written to mounted memory cards
protected:
void AssignUnassignedCards(); // do our best to assign a Device to each player
+1 -1
View File
@@ -288,8 +288,8 @@ void ModeChoice::Apply( PlayerNumber pn ) const
//
if( m_style != STYLE_INVALID )
{
PROFILEMAN->LoadFirstAvailableProfile( pn );
MEMCARDMAN->LockCards( true );
PROFILEMAN->LoadFirstAvailableProfile( pn );
}
}
+7 -15
View File
@@ -30,6 +30,7 @@
#include "ThemeManager.h"
#include "Bookkeeper.h"
#include <time.h>
#include "MemoryCardManager.h"
ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
@@ -56,7 +57,7 @@ const int COURSE_SCORES_VERSION = 8;
#define STATS_TITLE THEME->GetMetric("ProfileManager","StatsTitle")
static const char *MemCardDirs[NUM_PLAYERS] =
static const char *MEM_CARD_DIR[NUM_PLAYERS] =
{
/* @ is important; see RageFileManager LoadedDriver::GetPath */
"@mc1/",
@@ -68,9 +69,6 @@ ProfileManager::ProfileManager()
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_bUsingMemoryCard[p] = false;
if( PREFSMAN->m_sMemoryCardDir[p] != "" )
FILEMAN->Mount( "dir", PREFSMAN->m_sMemoryCardDir[p], MemCardDirs[p] );
}
InitMachineScoresFromDisk();
@@ -161,14 +159,9 @@ bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn )
return LoadProfile( pn, sDir, false );
}
bool ProfileManager::IsMemoryCardInserted( PlayerNumber pn )
{
return FILEMAN->MountpointIsReady( MemCardDirs[pn] );
}
bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
{
CString sDir = MemCardDirs[pn];
CString sDir = MEM_CARD_DIR[pn];
if( !FILEMAN->IsMounted(sDir) )
return false;
@@ -182,15 +175,14 @@ bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
{
#ifndef _XBOX
// mount card
// if( !PREFSMAN->m_sMemoryCardMountCommand[pn].empty() )
// system( PREFSMAN->m_sMemoryCardMountCommand[pn] );
if( IsMemoryCardInserted(pn) )
if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
{
FILEMAN->Mount( "dir", MEMCARDMAN->GetOsMountDir(pn), MEM_CARD_DIR[pn] );
if( LoadProfileFromMemoryCard(pn) )
return true;
CString sDir = MemCardDirs[pn];
CString sDir = MEM_CARD_DIR[pn];
CreateProfile( sDir, NEW_MEM_CARD_NAME );
if( LoadProfileFromMemoryCard(pn) )
return true;
-3
View File
@@ -68,13 +68,10 @@ public:
bool RenameLocalProfile( CString sProfileID, CString sNewName );
bool DeleteLocalProfile( CString sProfileID );
bool CreateMemoryCardProfile( CString sName );
void GetLocalProfileIDs( vector<CString> &asProfileIDsOut );
void GetLocalProfileNames( vector<CString> &asNamesOut );
bool LoadFirstAvailableProfile( PlayerNumber pn );
bool IsMemoryCardInserted( PlayerNumber pn );
bool SaveProfile( PlayerNumber pn );
void UnloadProfile( PlayerNumber pn );
+1 -1
View File
@@ -210,7 +210,7 @@ void ScreenSystemLayer::RefreshCreditsMessages()
}
else if( GAMESTATE->m_bIsOnSystemMenu ) // no mem card
sPlayerInfo = "";
else if( PREFSMAN->m_sMemoryCardDir[p]!="" )
else
{
if( GAMESTATE->PlayersCanJoin() )
sPlayerInfo = PLAYER_INFO_INSERT_CARD;
@@ -45,7 +45,7 @@ public:
virtual bool StorageDevicesChanged() = 0;
virtual void GetStorageDevices( vector<UsbStorageDevice>& vStorageDevicesOut ) = 0;
virtual bool MountAndTestWrite( UsbStorageDevice* pDevice ) = 0; // return false if mount or write fails
virtual void Unmount( UsbStorageDevice* pDevice ) = 0;
virtual void Flush( UsbStorageDevice* pDevice ) = 0;
};
#endif
@@ -84,10 +84,11 @@ bool MemoryCardDriver_Windows::MountAndTestWrite( UsbStorageDevice* pDevice )
return true;
}
void MemoryCardDriver_Windows::Unmount( UsbStorageDevice* pDevice )
void MemoryCardDriver_Windows::Flush( UsbStorageDevice* pDevice )
{
// Do we need anything here? I don't lose data if ejecting
// soon after a write... -Chris
// soon after a write. From the activity LED, it looks like
// Windows flushes automatically every ~2 seconds. -Chris
}
/*
@@ -12,7 +12,7 @@ public:
virtual bool StorageDevicesChanged();
virtual void GetStorageDevices( vector<UsbStorageDevice>& vStorageDevicesOut );
virtual bool MountAndTestWrite( UsbStorageDevice* pDevice );
virtual void Unmount( UsbStorageDevice* pDevice );
virtual void Flush( UsbStorageDevice* pDevice );
protected:
DWORD m_dwLastLogicalDrives;
};