working on USB memory card detection for Linux
This commit is contained in:
@@ -64,7 +64,7 @@ GameState::~GameState()
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void GameState::Reset()
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{
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if( m_timeGameStated != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song
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if( m_timeGameStarted != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song
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EndGame();
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@@ -72,7 +72,7 @@ void GameState::Reset()
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int p;
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m_timeGameStated = 0;
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m_timeGameStarted = 0;
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m_CurStyle = STYLE_INVALID;
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for( p=0; p<NUM_PLAYERS; p++ )
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m_bSideIsJoined[p] = false;
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@@ -155,7 +155,7 @@ void GameState::Reset()
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void GameState::BeginGame()
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{
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m_timeGameStated = time(NULL);
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m_timeGameStarted = time(NULL);
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}
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void GameState::EndGame()
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@@ -163,7 +163,7 @@ void GameState::EndGame()
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// Update profile stats
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time_t now = time(NULL);
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int iPlaySeconds = now - m_timeGameStated;
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int iPlaySeconds = now - m_timeGameStarted;
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if( iPlaySeconds < 0 )
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iPlaySeconds = 0;
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@@ -1134,7 +1134,10 @@ void GameState::StoreRankingName( PlayerNumber pn, CString name )
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line = file.GetLine();
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line.MakeUpper();
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if( !line.empty() && name.Find(line) != -1 ) // name contains a bad word
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{
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LOG->Trace( "name '%s' contains bad word and will be blanked", name.c_str() );
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name = "";
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}
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}
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}
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@@ -198,7 +198,7 @@ Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.h Bookkeeper.cpp FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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LightsManager.cpp LightsManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
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LightsManager.cpp LightsManager.h MemoryCardManager.cpp MemoryCardManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
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ProfileManager.cpp ProfileManager.h ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
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UnlockSystem.cpp UnlockSystem.h
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@@ -208,6 +208,12 @@ PrefsManager::PrefsManager()
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m_bTimestamping = false;
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m_bLogCheckpoints = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_iMemoryCardUsbBus[p] = -1;
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m_iMemoryCardUsbPort[p] = -1;
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}
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ReadGlobalPrefsFromDisk();
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}
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@@ -358,7 +364,8 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", ssprintf("DefaultLocalProfileIDP%d",p+1), m_sDefaultLocalProfileID[p] );
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ini.GetValue( "Options", ssprintf("MemoryCardDirP%d",p+1), m_sMemoryCardDir[p] );
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FixSlashesInPlace( m_sMemoryCardDir[p] );
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ini.GetValue( "Options", ssprintf("MemoryCardMountCommandP%d",p+1), m_sMemoryCardMountCommand[p] );
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ini.GetValue( "Options", ssprintf("MemoryCardUsbBusP%d",p+1), m_iMemoryCardUsbBus[p] );
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ini.GetValue( "Options", ssprintf("MemoryCardUsbPortP%d",p+1), m_iMemoryCardUsbPort[p] );
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}
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ini.GetValue( "Options", "CenterImageTranslateX", m_iCenterImageTranslateX );
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@@ -514,7 +521,8 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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{
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ini.SetValue( "Options", ssprintf("DefaultLocalProfileIDP%d",p+1), m_sDefaultLocalProfileID[p] );
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ini.SetValue( "Options", ssprintf("MemoryCardDirP%d",p+1), m_sMemoryCardDir[p] );
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ini.SetValue( "Options", ssprintf("MemoryCardMountCommandP%d",p+1), m_sMemoryCardMountCommand[p] );
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ini.SetValue( "Options", ssprintf("MemoryCardUsbBusP%d",p+1), m_iMemoryCardUsbBus[p] );
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ini.SetValue( "Options", ssprintf("MemoryCardUsbPortP%d",p+1), m_iMemoryCardUsbPort[p] );
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}
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ini.SetValue( "Options", "CenterImageTranslateX", m_iCenterImageTranslateX );
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@@ -121,8 +121,9 @@ public:
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int m_iEndlessBreakLength;
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CString m_sLanguage;
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CString m_sDefaultLocalProfileID[NUM_PLAYERS];
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CString m_sMemoryCardDir[NUM_PLAYERS];
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CString m_sMemoryCardMountCommand[NUM_PLAYERS];
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CString m_sMemoryCardDir[NUM_PLAYERS]; // always use this dir for the memory card
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int m_iMemoryCardUsbBus[NUM_PLAYERS]; // take the first storage device on this usb bus
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int m_iMemoryCardUsbPort[NUM_PLAYERS]; // take the first storage device on this usb bus
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int m_iCenterImageTranslateX;
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int m_iCenterImageTranslateY;
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float m_fCenterImageScaleX;
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@@ -181,8 +181,8 @@ bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
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{
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#ifndef _XBOX
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// mount card
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if( !PREFSMAN->m_sMemoryCardMountCommand[pn].empty() )
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system( PREFSMAN->m_sMemoryCardMountCommand[pn] );
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// if( !PREFSMAN->m_sMemoryCardMountCommand[pn].empty() )
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// system( PREFSMAN->m_sMemoryCardMountCommand[pn] );
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if( IsMemoryCardInserted(pn) )
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{
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@@ -41,6 +41,7 @@
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#include "GameState.h"
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#include "AnnouncerManager.h"
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#include "ProfileManager.h"
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#include "MemoryCardManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "FontManager.h"
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@@ -896,6 +897,7 @@ int main(int argc, char* argv[])
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/* depends on SONGINDEX: */
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SONGMAN = new SongManager( loading_window ); // this takes a long time to load
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MEMCARDMAN = new MemoryCardManager;
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PROFILEMAN = new ProfileManager; // must load after SONGMAN
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delete loading_window; // destroy this before init'ing Display
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@@ -992,6 +994,7 @@ int main(int argc, char* argv[])
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SAFE_DELETE( INPUTMAPPER );
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SAFE_DELETE( INPUTFILTER );
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SAFE_DELETE( PROFILEMAN ); // PROFILEMAN needs the songs still loaded
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SAFE_DELETE( MEMCARDMAN );
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SAFE_DELETE( SONGMAN );
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SAFE_DELETE( BANNERCACHE );
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SAFE_DELETE( SONGINDEX );
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@@ -1263,6 +1266,7 @@ static void GameLoop()
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GAMESTATE->Update( fDeltaTime );
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SCREENMAN->Update( fDeltaTime );
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SOUNDMAN->Update( fDeltaTime );
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MEMCARDMAN->Update( fDeltaTime );
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/* Important: Process input AFTER updating game logic, or input will be acting on song beat from last frame */
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HandleInputEvents( fDeltaTime );
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+62
-35
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -82,24 +82,28 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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IntDir=.\Debug
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -132,14 +136,14 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
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# SUBTRACT BASE LINK32 /verbose /pdb:none
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../Program/StepMania.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../itg/Program/StepMania.exe"
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\itg\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -157,27 +161,31 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "StepMania___Xbox_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# SUBTRACT CPP /Fr
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
|
||||
# SUBTRACT LINK32 /pdb:none /map /debug
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
|
||||
CPP=cl.exe
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
|
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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||||
# SUBTRACT CPP /Fr
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||||
XBE=imagebld.exe
|
||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
|
||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
|
||||
XBCP=xbecopy.exe
|
||||
# ADD BASE XBCP /NOLOGO
|
||||
# ADD XBCP /NOLOGO
|
||||
# Begin Special Build Tool
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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||||
/Fo$(IntDir)\
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IntDir=.\StepMania___Xbox_Release
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TargetDir=\stepmania\stepmania
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TargetName=default
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||||
SOURCE="$(InputPath)"
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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||||
# End Special Build Tool
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||||
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@@ -5526,6 +5534,25 @@ SOURCE=.\LightsManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\MemoryCardManager.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\MemoryCardManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\NoteSkinManager.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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