Sean Burke
9633cde786
I suppose I shouldn't break Linux.
2003-07-07 02:05:46 +00:00
Sean Burke
9f9d2ce0ad
Push LoadingWindow_Gtk aside until it actually works.
2003-07-07 01:44:51 +00:00
Sean Burke
8014bb1f27
Revert to cpp and fix a glaring omission in LoadingWindow_Gtk.
2003-07-07 00:52:35 +00:00
Sean Burke
28be137bfc
This should have been a C file, not CPP.
2003-07-06 23:15:46 +00:00
Sean Burke
18c143be70
LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking.
2003-07-06 22:13:56 +00:00
Glenn Maynard
2836606b63
nul; testing some more
2003-07-06 05:57:58 +00:00
Glenn Maynard
62acb16a46
nul; dun dun
2003-07-06 05:54:36 +00:00
Glenn Maynard
c0ac1eff23
nul; doot doot
2003-07-06 05:53:05 +00:00
Glenn Maynard
5bcc73acb4
nul; testing scripts some more
2003-07-06 05:51:56 +00:00
Glenn Maynard
fa8dcc4365
nul; testing scripts - 3 2 1 *WHAM*
2003-07-06 05:50:55 +00:00
Glenn Maynard
6681b55057
nul; testing scripts - 2 3 4 *tap tap crackle*
2003-07-06 05:43:08 +00:00
Steve Checkoway
c9579fe6b5
Not quite working but I can work out a bug or two it _should_ play back the audio much better for computers that support multitple channels (I assume that they all can!) and it should play the same for those computers that don't support it.
...
Right now I'm getting an error of -223 from the bufferCmd but I haven't figured out what the hell that actually is.
If you want a working sound driver for OS X, just use the previous version of these files.
2003-07-05 07:38:03 +00:00
Chris Danford
32c63c9429
add MessageBox to ArchHooks to get rid of WIN32 #ifdefs
2003-07-04 22:45:53 +00:00
Steve Checkoway
307f9eae7a
Opps, the file is Objective-C++ not Objective-C.
2003-07-04 09:30:30 +00:00
Steve Checkoway
76eccb4701
Use LoadingWindow_Cocoa
2003-07-04 09:28:44 +00:00
Steve Checkoway
8d935ab24d
A loading window for OS X using Cocoa
2003-07-04 09:27:12 +00:00
Sean Burke
7d5faf2a99
Make sure that ALSA really is there before compiling it.
2003-07-03 18:16:01 +00:00
Glenn Maynard
b6f8aa9700
Always use 16-bit textures for movies.
2003-07-01 23:57:52 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
7034dbddc6
Simplify, optimize. I'm staying over 150fps with my normal test clip,
...
in OpenGL, 16-bit textures.
2003-06-29 08:15:08 +00:00
Glenn Maynard
9d6e78f9df
log avi codec
2003-06-28 22:30:46 +00:00
Glenn Maynard
20eabca2d8
Oops. Don't blit into a surface the size of the texture; only the size
...
of the image. That's the whole point of using glTexSubImage2D.
Simplify.
2003-06-28 00:06:15 +00:00
Steve Checkoway
1d655dcb7a
fix, update, etc.
2003-06-25 09:04:42 +00:00
Steve Checkoway
352a8ab860
remove LOG->Trace()
2003-06-25 05:16:19 +00:00
Steve Checkoway
8611441184
Don't change the application icon in OS X.
2003-06-25 02:31:33 +00:00
Steve Checkoway
a94b35af95
Works correctly now. One assertion might fail when the number of samples
...
excedes 2^32. That should be handled more gracefully but I haven't figured
out how yet.
2003-06-24 13:23:30 +00:00
Steve Checkoway
b7dc511b55
Remove'em in favor of a QuickTime driver.
2003-06-24 08:46:32 +00:00
Steve Checkoway
226c8e8e48
Use QuickTime instead of SDL audio
2003-06-24 08:44:02 +00:00
Steve Checkoway
a52d618a07
Remove SDL audio in favor of QuickTime
2003-06-24 08:42:55 +00:00
Glenn Maynard
f789a441ac
temporary
2003-06-22 22:54:22 +00:00
Glenn Maynard
fc4dab404b
make GetTexHandle() const
2003-06-22 01:49:12 +00:00
Glenn Maynard
e8e5f88887
Never use SDL audio in Linux.
2003-06-21 23:27:41 +00:00
Glenn Maynard
1ee68667e6
fix keys sticking
2003-06-21 21:01:07 +00:00
Steve Checkoway
aa1e43dd63
Quick fix to make SM presentable on OS X until a better sound driver can be
...
written.
2003-06-21 12:18:10 +00:00
William Reading
adc0b5abb2
Add the SDL audio driver for fallback
2003-06-19 05:49:21 +00:00
Glenn Maynard
fbd70eb5ea
implement sliders and (partially) fix hats
2003-06-18 17:50:01 +00:00
Steve Checkoway
7054e7ab7b
Fix the samplerate constant. Stupid mistake. I wondered why everything played too fast.
2003-06-18 08:04:05 +00:00
Glenn Maynard
81fbead16b
split this up
...
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00
Glenn Maynard
e96cb79c5f
support more axes
2003-06-17 06:05:10 +00:00
Glenn Maynard
c81cffa743
use our DI code, not SDL's
2003-06-17 05:20:58 +00:00
Glenn Maynard
88995a73c6
implement native DirectInput code
2003-06-17 05:01:49 +00:00
Chris Danford
a3e4ebca3f
fix incorrect window title and lost alpha in window icon
2003-06-16 20:54:10 +00:00
Glenn Maynard
f76757667e
m_iImage* is the size of the image within the texture
2003-06-14 23:02:44 +00:00
Glenn Maynard
95c71724a1
Fix compilation on everything but Darwin.
...
I'd suggest not spending any more time on SDL sound code; it's just going
to give you a headache. Use a native API ...
2003-06-14 18:12:39 +00:00
Ben Anderson
26d900ac6d
Oops! Someone forgot to include RageSoundDriver_SDL.h
2003-06-14 17:06:10 +00:00
Steve Checkoway
6f0fd94580
Fix the delay. 10ms instead of 10s. Fix A stupid bug where only the last sound would be played.
2003-06-14 09:13:55 +00:00
Steve Checkoway
6abd605ce8
Added preliminary sound support for OSX. As far as I know, it should work on any system with SDL. However, I have no way of checking anything other than OSX.
2003-06-14 04:18:58 +00:00
Steve Checkoway
9d3db00a96
Better encapsulation
2003-06-13 20:49:09 +00:00
Glenn Maynard
e6fd5bcd83
Move frame checks into a function, so we don't loop under SkipUpdates()
2003-06-13 18:13:12 +00:00
Glenn Maynard
3d43798f88
Handle SDL_INIT_VIDEO failing, so we don't crash later.
2003-06-11 03:17:39 +00:00