Commit Graph
201 Commits
Author SHA1 Message Date
Sean Burke 9633cde786 I suppose I shouldn't break Linux. 2003-07-07 02:05:46 +00:00
Sean Burke 9f9d2ce0ad Push LoadingWindow_Gtk aside until it actually works. 2003-07-07 01:44:51 +00:00
Sean Burke 8014bb1f27 Revert to cpp and fix a glaring omission in LoadingWindow_Gtk. 2003-07-07 00:52:35 +00:00
Sean Burke 28be137bfc This should have been a C file, not CPP. 2003-07-06 23:15:46 +00:00
Sean Burke 18c143be70 LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking. 2003-07-06 22:13:56 +00:00
Glenn Maynard 2836606b63 nul; testing some more 2003-07-06 05:57:58 +00:00
Glenn Maynard 62acb16a46 nul; dun dun 2003-07-06 05:54:36 +00:00
Glenn Maynard c0ac1eff23 nul; doot doot 2003-07-06 05:53:05 +00:00
Glenn Maynard 5bcc73acb4 nul; testing scripts some more 2003-07-06 05:51:56 +00:00
Glenn Maynard fa8dcc4365 nul; testing scripts - 3 2 1 *WHAM* 2003-07-06 05:50:55 +00:00
Glenn Maynard 6681b55057 nul; testing scripts - 2 3 4 *tap tap crackle* 2003-07-06 05:43:08 +00:00
Steve Checkoway c9579fe6b5 Not quite working but I can work out a bug or two it _should_ play back the audio much better for computers that support multitple channels (I assume that they all can!) and it should play the same for those computers that don't support it.
Right now I'm getting an error of -223 from the bufferCmd but I haven't figured out what the hell that actually is.

If you want a working sound driver for OS X, just use the previous version of these files.
2003-07-05 07:38:03 +00:00
Chris Danford 32c63c9429 add MessageBox to ArchHooks to get rid of WIN32 #ifdefs 2003-07-04 22:45:53 +00:00
Steve Checkoway 307f9eae7a Opps, the file is Objective-C++ not Objective-C. 2003-07-04 09:30:30 +00:00
Steve Checkoway 76eccb4701 Use LoadingWindow_Cocoa 2003-07-04 09:28:44 +00:00
Steve Checkoway 8d935ab24d A loading window for OS X using Cocoa 2003-07-04 09:27:12 +00:00
Sean Burke 7d5faf2a99 Make sure that ALSA really is there before compiling it. 2003-07-03 18:16:01 +00:00
Glenn Maynard b6f8aa9700 Always use 16-bit textures for movies. 2003-07-01 23:57:52 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 7034dbddc6 Simplify, optimize. I'm staying over 150fps with my normal test clip,
in OpenGL, 16-bit textures.
2003-06-29 08:15:08 +00:00
Glenn Maynard 9d6e78f9df log avi codec 2003-06-28 22:30:46 +00:00
Glenn Maynard 20eabca2d8 Oops. Don't blit into a surface the size of the texture; only the size
of the image.  That's the whole point of using glTexSubImage2D.

Simplify.
2003-06-28 00:06:15 +00:00
Steve Checkoway 1d655dcb7a fix, update, etc. 2003-06-25 09:04:42 +00:00
Steve Checkoway 352a8ab860 remove LOG->Trace() 2003-06-25 05:16:19 +00:00
Steve Checkoway 8611441184 Don't change the application icon in OS X. 2003-06-25 02:31:33 +00:00
Steve Checkoway a94b35af95 Works correctly now. One assertion might fail when the number of samples
excedes 2^32. That should be handled more gracefully but I haven't figured
out how yet.
2003-06-24 13:23:30 +00:00
Steve Checkoway b7dc511b55 Remove'em in favor of a QuickTime driver. 2003-06-24 08:46:32 +00:00
Steve Checkoway 226c8e8e48 Use QuickTime instead of SDL audio 2003-06-24 08:44:02 +00:00
Steve Checkoway a52d618a07 Remove SDL audio in favor of QuickTime 2003-06-24 08:42:55 +00:00
Glenn Maynard f789a441ac temporary 2003-06-22 22:54:22 +00:00
Glenn Maynard fc4dab404b make GetTexHandle() const 2003-06-22 01:49:12 +00:00
Glenn Maynard e8e5f88887 Never use SDL audio in Linux. 2003-06-21 23:27:41 +00:00
Glenn Maynard 1ee68667e6 fix keys sticking 2003-06-21 21:01:07 +00:00
Steve Checkoway aa1e43dd63 Quick fix to make SM presentable on OS X until a better sound driver can be
written.
2003-06-21 12:18:10 +00:00
William Reading adc0b5abb2 Add the SDL audio driver for fallback 2003-06-19 05:49:21 +00:00
Glenn Maynard fbd70eb5ea implement sliders and (partially) fix hats 2003-06-18 17:50:01 +00:00
Steve Checkoway 7054e7ab7b Fix the samplerate constant. Stupid mistake. I wondered why everything played too fast. 2003-06-18 08:04:05 +00:00
Glenn Maynard 81fbead16b split this up
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00
Glenn Maynard e96cb79c5f support more axes 2003-06-17 06:05:10 +00:00
Glenn Maynard c81cffa743 use our DI code, not SDL's 2003-06-17 05:20:58 +00:00
Glenn Maynard 88995a73c6 implement native DirectInput code 2003-06-17 05:01:49 +00:00
Chris Danford a3e4ebca3f fix incorrect window title and lost alpha in window icon 2003-06-16 20:54:10 +00:00
Glenn Maynard f76757667e m_iImage* is the size of the image within the texture 2003-06-14 23:02:44 +00:00
Glenn Maynard 95c71724a1 Fix compilation on everything but Darwin.
I'd suggest not spending any more time on SDL sound code; it's just going
to give you a headache.  Use a native API ...
2003-06-14 18:12:39 +00:00
Ben Anderson 26d900ac6d Oops! Someone forgot to include RageSoundDriver_SDL.h 2003-06-14 17:06:10 +00:00
Steve Checkoway 6f0fd94580 Fix the delay. 10ms instead of 10s. Fix A stupid bug where only the last sound would be played. 2003-06-14 09:13:55 +00:00
Steve Checkoway 6abd605ce8 Added preliminary sound support for OSX. As far as I know, it should work on any system with SDL. However, I have no way of checking anything other than OSX. 2003-06-14 04:18:58 +00:00
Steve Checkoway 9d3db00a96 Better encapsulation 2003-06-13 20:49:09 +00:00
Glenn Maynard e6fd5bcd83 Move frame checks into a function, so we don't loop under SkipUpdates() 2003-06-13 18:13:12 +00:00
Glenn Maynard 3d43798f88 Handle SDL_INIT_VIDEO failing, so we don't crash later. 2003-06-11 03:17:39 +00:00