use our DI code, not SDL's
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@@ -28,7 +28,11 @@ LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
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void MakeInputHandlers(vector<InputHandler *> &Add)
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{
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#if defined(WIN32) && !defined(_XBOX)
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Add.push_back(new InputHandler_DInput);
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#else
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Add.push_back(new InputHandler_SDL);
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#endif
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#if defined(WIN32)
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Add.push_back(new InputHandler_Win32_Pump);
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@@ -6,6 +6,7 @@
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#include "ErrorDialog/ErrorDialog_Win32.h"
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#include "ArchHooks/ArchHooks_Win32.h"
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#include "InputHandler/InputHandler_DirectInput.h"
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#include "InputHandler/InputHandler_Win32_Pump.h"
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// #include "InputHandler/InputHandler_Win32_Para.h"
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