use our DI code, not SDL's

This commit is contained in:
Glenn Maynard
2003-06-17 05:20:58 +00:00
parent 88995a73c6
commit c81cffa743
2 changed files with 5 additions and 0 deletions
+4
View File
@@ -28,7 +28,11 @@ LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
void MakeInputHandlers(vector<InputHandler *> &Add)
{
#if defined(WIN32) && !defined(_XBOX)
Add.push_back(new InputHandler_DInput);
#else
Add.push_back(new InputHandler_SDL);
#endif
#if defined(WIN32)
Add.push_back(new InputHandler_Win32_Pump);
+1
View File
@@ -6,6 +6,7 @@
#include "ErrorDialog/ErrorDialog_Win32.h"
#include "ArchHooks/ArchHooks_Win32.h"
#include "InputHandler/InputHandler_DirectInput.h"
#include "InputHandler/InputHandler_Win32_Pump.h"
// #include "InputHandler/InputHandler_Win32_Para.h"