Remove SDL audio in favor of QuickTime
This commit is contained in:
@@ -73,9 +73,12 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
|
||||
#ifdef HAVE_OSS
|
||||
if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
|
||||
#endif
|
||||
#ifdef RAGE_SOUND_SDL
|
||||
if(!DriversToTry[i].CompareNoCase("SDL")) ret = new RageSound_SDL;
|
||||
#ifdef RAGE_SOUND_QT
|
||||
if(!DriversToTry[i].CompareNoCase("QT")) ret = new RageSound_QT;
|
||||
#endif
|
||||
/*#ifdef RAGE_SOUND_SDL
|
||||
if(!DriversToTry[i].CompareNoCase("SDL")) ret = new RageSound_SDL;
|
||||
#endif*/
|
||||
if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null;
|
||||
if( !ret )
|
||||
LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].c_str());
|
||||
|
||||
@@ -22,7 +22,8 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers);
|
||||
#if defined(LINUX)
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "ALSA9,OSS,Null"
|
||||
#elif defined(DARWIN)
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "SDL,Null"
|
||||
//#define DEFAULT_SOUND_DRIVER_LIST "QT,SDL,Null"
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "QT,Null"
|
||||
#elif defined(WIN32)
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "DirectSound,DirectSound-sw,WaveOut"
|
||||
#else
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
*/
|
||||
|
||||
#include <SDL.h>
|
||||
#include "Sound/RageSoundDriver_SDL.h"
|
||||
//#include "Sound/RageSoundDriver_SDL.h"
|
||||
#include "Sound/RageSoundDriver_QT.h"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user