Never use SDL audio in Linux.

This commit is contained in:
Glenn Maynard
2003-06-21 23:27:41 +00:00
parent 614191bd2f
commit e8e5f88887
2 changed files with 5 additions and 8 deletions
-5
View File
@@ -164,10 +164,6 @@ Sound_Null = \
arch/Sound/RageSoundDriver_Null.cpp \
arch/Sound/RageSoundDriver_Null.h
Sound_SDL = \
arch/Sound/RageSoundDriver_SDL.cpp \
arch/Sound/RageSoundDriver_SDL.h
Sound = $(Sound_Null)
if ALSA
Sound += $(Sound_ALSA9)
@@ -175,7 +171,6 @@ endif
if HAVE_OSS
Sound += $(Sound_OSS)
endif
Sound += $(Sound_SDL)
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
+5 -3
View File
@@ -5,15 +5,17 @@
#include "Sound/RageSoundDriver_ALSA9.h"
/* #endif HAS_ALSA9 */
#include "Sound/RageSoundDriver_OSS.h"
#endif
/*
* Sometimes Alsa and OSS fail to load, so
* SDL should be a fallback, even though it
* doesn't work perfectly.
*/
#include "SDL.h"
#include "Sound/RageSoundDriver_SDL.h"
/* No, it shouldn't. If they fail to load, we should receive a bug report
* and fix our code, not have it silently fall back on a broken driver. -glenn */
// #include "Sound/RageSoundDriver_SDL.h"
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*