Add the SDL audio driver for fallback

This commit is contained in:
William Reading
2003-06-19 05:49:21 +00:00
parent a78661f4f4
commit adc0b5abb2
2 changed files with 12 additions and 1 deletions
+5
View File
@@ -164,6 +164,10 @@ Sound_Null = \
arch/Sound/RageSoundDriver_Null.cpp \
arch/Sound/RageSoundDriver_Null.h
Sound_SDL = \
arch/Sound/RageSoundDriver_SDL.cpp \
arch/Sound/RageSoundDriver_SDL.h
Sound = $(Sound_Null)
if ALSA
Sound += $(Sound_ALSA9)
@@ -171,6 +175,7 @@ endif
if HAVE_OSS
Sound += $(Sound_OSS)
endif
Sound += $(Sound_SDL)
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
+7 -1
View File
@@ -5,8 +5,14 @@
#include "Sound/RageSoundDriver_ALSA9.h"
/* #endif HAS_ALSA9 */
#include "Sound/RageSoundDriver_OSS.h"
#endif
/*
* Sometimes Alsa and OSS fail to load, so
* SDL should be a fallback, even though it
* doesn't work perfectly.
*/
#include "SDL.h"
#include "Sound/RageSoundDriver_SDL.h"
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.