Chris Danford
0964b4d464
eval cleanup
2008-04-05 19:24:42 +00:00
Chris Danford
d5cfcb0093
comment
2008-04-04 15:46:48 +00:00
Chris Danford
7f7e254f36
theme cleanup
2008-03-31 11:49:26 +00:00
Chris Danford
ae24ce514c
cleanup, overlay to decorations
2008-03-31 04:38:13 +00:00
Chris Danford
1b4ad9e2ca
gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations
2008-03-29 15:19:45 +00:00
Chris Danford
78448d207e
gameplay cleanup
2008-03-28 16:31:14 +00:00
Chris Danford
c4f6a74a61
gameplay cleanup
2008-03-28 12:25:32 +00:00
Chris Danford
79bb6f677e
gameplay cleanup
2008-03-28 09:36:33 +00:00
Colby Klein
af4170d632
Go to the correct select style/difficulty screens when caution is off.
2008-03-28 02:04:09 +00:00
Chris Danford
cf3aec361f
tweak score number styles
2008-03-27 05:59:09 +00:00
Steve Checkoway
4c8ec5c10b
More show what is being replaced in the warning.
2008-03-24 13:04:44 +00:00
Chris Danford
2e009a4072
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
2008-03-24 12:02:22 +00:00
Josh Allen
71c8f8b2b2
Add a branch for use with the new theme and network play. Keep the old around for reference.
2008-03-23 22:21:21 +00:00
Chris Danford
53581e21c4
new, in-progress theme
2008-02-19 02:15:31 +00:00
Vecais Dumais Laacis
1e65dc956b
uses GAMESTATE:SetJukeboxUsesModifiers to randomize modifiers for every song (not only 1st one)
2007-09-12 14:56:38 +00:00
Steve Checkoway
4d66c801e1
fix crash
2007-09-10 04:18:15 +00:00
Glenn Maynard
5faeba6cc6
typo
2007-08-27 03:04:52 +00:00
Glenn Maynard
9cd07fc6cb
fix string.upper is nil when theme changed
2007-08-21 20:29:28 +00:00
Glenn Maynard
4c65d1f9be
expose ResolvePath
2007-05-23 19:57:24 +00:00
Glenn Maynard
508e61131b
update
2007-04-25 03:52:14 +00:00
Glenn Maynard
1c203eb4f6
PickExtraStage removed
2007-04-25 01:00:42 +00:00
Glenn Maynard
a02b94cb9a
update branches
2007-04-24 01:40:21 +00:00
Steve Checkoway
a805778002
Extra stage mods were swapped.
2007-04-21 20:29:21 +00:00
Glenn Maynard
761c016ef6
profile loading/saving
2007-04-18 02:17:17 +00:00
Glenn Maynard
75eb39de5f
consolidate eval branches
2007-04-18 01:40:38 +00:00
Glenn Maynard
e99dfbdea1
ungar
2007-04-18 00:36:11 +00:00
Glenn Maynard
3e5206f810
Actor:FullScreen
2007-04-17 22:04:58 +00:00
Glenn Maynard
8df49a99ac
do this directly
2007-04-10 18:21:42 +00:00
Steve Checkoway
dbff8560a7
Scale the background here rather than in every piece of lua that loads them. This also fixes the last of the jerks between screens that load them separately.
2007-04-01 07:24:34 +00:00
Steve Checkoway
4768fc55fb
Fix oni. Use default.
2007-04-01 06:38:06 +00:00
Steve Checkoway
ce02b88261
Remove DisableDimensionWarning.
2007-03-24 03:13:31 +00:00
Steve Checkoway
867fc6e7fb
BeginCommand, not OnCommand.
2007-03-24 03:05:09 +00:00
Steve Checkoway
e3fe352263
Move to Sprite and use LoadBackground.
2007-03-24 02:57:32 +00:00
Steve Checkoway
d0b8780fe6
LoadSongBackground() returns an actor for the song background and explicitly disables the dimension warning.
2007-03-23 13:48:56 +00:00
Glenn Maynard
97cce6fe1b
add ActorSound:playforplayer
2007-03-16 05:09:58 +00:00
Chris Danford
a4d0ec095a
replace 6 commands in TextBanner with 1 now that Lua can access children
2007-03-11 20:21:42 +00:00
Glenn Maynard
52aca4602b
do unhide
2007-03-05 23:50:38 +00:00
Glenn Maynard
ebadef6de5
add Sprite.LinearFrames
2007-03-05 04:19:04 +00:00
Glenn Maynard
ef8d796c96
same logic for combo positioning as judgement
2007-03-03 01:38:42 +00:00
Glenn Maynard
d8f11a452f
update JudgmentTransformCommand
2007-03-02 21:53:45 +00:00
Glenn Maynard
9a7c5aa0de
adjust align shortcut
2007-03-01 08:20:54 +00:00
Glenn Maynard
848e6eaa9b
remove old
2007-03-01 08:15:18 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
...
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
Glenn Maynard
2158dc6c23
add LoadFont
2007-02-16 07:41:09 +00:00
Steve Checkoway
d3c116a178
Separate song and player mods. Set fall off for Battle.
2007-02-11 04:47:16 +00:00
Glenn Maynard
7a6b2d6c47
add ActorFrame:RunCommandsRecursively
2007-02-08 22:17:14 +00:00
Glenn Maynard
0ec4356901
Allow Lua concatenated tables to concatenate functions. This means
...
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand. The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00
Glenn Maynard
09a1a6091a
Context -> LuaThreadVariable
2007-02-03 22:24:28 +00:00