Jason Felds
f4ad43e2c9
Minor convenience issue that I wanted done with.
2011-11-26 13:40:14 -05:00
Jason Felds
40965d3c8d
Restore F9/F10 for stops in the editor.
2011-11-26 13:33:21 -05:00
Jason Felds
16a7d5bab7
I am an IDIOT.
2011-11-25 22:10:13 -05:00
AJ Kelly
805bd89b4d
it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true
2011-11-25 17:31:51 -06:00
AJ Kelly
d46db6e9c0
[PlayerStageStats] Hitting a mine no longer gives you full combo.
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TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly
b141db3f55
small todo for later when I have time
2011-11-25 17:19:24 -06:00
AJ Kelly
a589fecb5f
[PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings.
2011-11-24 20:51:53 -06:00
Jason Felds
596ada95f4
Slightly more efficient kludge.
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I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
Thai Pangsakulyanont
f119c8cead
add Paint() to SetProgress()
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so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00
Flameshadowxeroshin
8d11f9f136
change a metric
2011-11-15 21:09:27 -06:00
Jason Felds
aa470b4def
Add the ExtraStageFreshBar metric.
2011-11-15 21:30:29 -05:00
Jason Felds
fdd3728ab6
Better var name, phrasing.
2011-11-11 14:21:29 -05:00
Thai Pangsakulyanont
2f10209fcf
removed the ugly debugging code
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I still don't know how to make LOG->Trace work so I just use fprintf. Just forgot to remove it before last commit.
2011-11-11 19:02:45 +07:00
Thai Pangsakulyanont
248504f275
escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
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- [NoteField] fix build warnings, and change the maximum number of displayed notes
after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
directly after : as new tag, and as many PMS and BMS files has keysounds which filename
starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
The MSD parser will see it as 2 different tags. So I added a backslash in front of the
# sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly
a4c7355c78
small comment update
2011-11-11 02:24:55 -06:00
AJ Kelly
011b696bec
fix assert
2011-11-10 23:19:08 -06:00
AJ Kelly
382f16cc00
small todo
2011-11-10 23:13:16 -06:00
AJ Kelly
391dd8624a
try to get attack tags (song timing) to print out like course mods do in .ssc files (I tried doing the same with the one in the steps, but it didn't work so it's not included)
2011-11-10 01:11:28 -06:00
Jason Felds
d513d73bd2
Possible fix for bug 584:
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Don't compress note data in the editor.
I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds
61000a1776
Better warning. This may help with debugging.
2011-11-07 02:04:25 -05:00
AJ Kelly
42d7a29ffa
[GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621.
2011-11-06 22:15:54 -06:00
AJ Kelly
9793a08b16
[ScreenSelectMusic] Fixed Rave difficulties not being synced on late join. Fixes issue 577.
2011-11-06 16:44:23 -06:00
Jason Felds
4171a40d9d
Been awhile since we had a conflict.
2011-11-06 10:37:03 -05:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
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If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
AJ Kelly
f8da50b52f
I don't know why in the hell these values were positive but i'm going to hit someone. fixes issue 622.
2011-11-04 15:37:23 -05:00
AJ Kelly
5b1d0bc8d9
revert my fix for issue 314 since apparently that wasn't the problem
2011-11-04 15:35:06 -05:00
Jason Felds
50f4f583a1
Thanks for the assist.
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Adding Lua to new stuff is harder than you think.
2011-11-02 01:50:00 -04:00
Jason Felds
9de80fc607
This should be the last of the lua stuff.
2011-11-02 00:55:40 -04:00
Jason Felds
ea5e8111f4
...right, forgot to register the class. WHOOPS.
2011-11-02 00:42:51 -04:00
Jason Felds
ebdffc8cf6
Add experimental lua binding GetArchName.
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If this gets the requested results, it will stay and be documented.
Otherwise, it will be reverted or otherwise fixed later.
2011-11-02 00:10:08 -04:00
Jason Felds
81fc6bc24d
Add the AppHasFocus lua binding.
2011-11-01 23:49:50 -04:00
Jason Felds
d55fa26567
Fix warning, ifdef another LOG->Trace.
2011-11-01 22:24:44 -04:00
Jason Felds
4fee57442c
In during commit. ;)
2011-11-01 15:25:05 -04:00
Jason Felds
1c28a06bb6
Fix Expand, possibly other mods, for 2nd player.
2011-11-01 15:20:20 -04:00
Jason Felds
8821b41127
Revert the revert.
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Yeah, I know jpeg is messed up on Mac side.
I need someone else to test though...someone NOT on Lion.
2011-10-30 15:13:11 -04:00
AJ Kelly
5bde30c176
remove debug logging that I didn't mean to commit
2011-10-29 21:08:54 -05:00
AJ Kelly
f06e4a2702
add songs to the export package thing. they still don't export though.
2011-10-29 15:10:40 -05:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
AJ Kelly
0594303c3c
[ScoreKeeperRave] Fix an issue where the super meter would not decrease back to 1 after hitting the end of 3. (Fixes issue 314.)
2011-10-28 16:35:57 -05:00
AJ Kelly
b8757ace53
not happy with this
2011-10-27 22:30:05 -05:00
Jason Felds
71e33d7094
Revert of df937f7: it compiles now.
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Behavior is still off though.
2011-10-27 23:21:40 -04:00
AJ Kelly
4cfc1af8db
remove leftover catalog stuff
2011-10-27 21:31:34 -05:00
Jason Felds
bbb829e4b0
More merging.
2011-10-20 23:49:41 -04:00
Jason Felds
4791141809
Temp test: remove game check on Noteskin refresh.
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If this causes too many problems, this can be reverted.
2011-10-20 23:48:57 -04:00
Jonathan Payne
978e916557
[br:Defualt] do not show incompletename entry;
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add comment for addition notetype
2011-10-19 21:51:54 -07:00
Mark Cannon
9385a71160
fix unintended early break
2011-10-19 02:16:05 -04:00
Mark Cannon
cd0e37dbeb
changed several aspects of LightsManager:
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- states are zeroed at the beginning of Update(); anything not set true must be false, so don't re-zero or set false states unnecessarily
- minor readability improvements, e.g. setting a CabinetLight in switch and assignint it outside of it
- LightsMode_Menu variants now use song beat for lighting instead of GetTimeSinceStart
- reformatted switch statements to be generally more readable
- LightsMode_Demonstration now lights the pad arrows if enabled, similar to gameplay
- Pressing custom gamebuttons during attract mode will light them
2011-10-18 17:09:11 -04:00
AJ Kelly
92fea1f748
shut warning up
2011-10-18 15:32:06 -05:00
Jason Felds
d65b4ba714
Minor optimization: don't calc if not needed.
2011-10-17 22:58:04 -04:00
Jason Felds
b86a82fb42
Fix issue 585: editor crash w/o saving.
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This does not feel like a proper cure, but it does
stop the crashing.
2011-10-17 21:37:30 -04:00