Been awhile since we had a conflict.
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@@ -13,6 +13,11 @@ StepMania 5.0 $next | 2011xxxx
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* [GameState] Add the RefreshNoteSkinData lua binding. This will only
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refresh the NS data for the present game, not all games. [Wolfman2000]
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2011/11/04
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* [ScoreKeeperRave] Revert fix from 2011/10/28. [AJ]
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* [ScoreKeeperRave] Fixed Miss and HitMine giving meter life.
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(Fixes issue 622.) [AJ]
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2011/11/02
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----------
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* [ArchHooks] Add the GetArchName lua binding. To the themers that use
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@@ -21,8 +21,8 @@ static const float g_fSuperMeterPercentChangeInit[] =
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+0.02f, // SE_W3
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+0.00f, // SE_W4
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+0.00f, // SE_W5
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+0.20f, // SE_Miss
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+0.40f, // SE_HitMine
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-0.20f, // SE_Miss
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-0.40f, // SE_HitMine
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-0.02f, // SE_CheckpointMiss
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+0.04f, // SE_Held
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-0.20f, // SE_LetGo
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@@ -143,7 +143,7 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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{
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LaunchAttack( oldAL );
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if( newAL == NUM_ATTACK_LEVELS ) // hit upper bounds of meter
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m_pPlayerState->m_fSuperMeter = 0.f;
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m_pPlayerState->m_fSuperMeter -= 1.f;
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}
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// mercy: if losing remove attacks on life drain
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