Commit Graph
3358 Commits
Author SHA1 Message Date
Jason Felds 1f024cd739 [backwards] Switches in switches: need a break. 2011-10-16 16:43:20 -04:00
Jason Felds 68061b13c5 [backwards] Add appropriate comment for devs. 2011-10-16 16:33:33 -04:00
Jason Felds 142a62aa6e [backwards] Have Backwards fallback to Mirror.
Not all gametypes require Backwards: they will fall
through to Mirror. Otherwise, catch it here.
2011-10-16 15:50:13 -04:00
Jason Felds 23832ac653 [backwards] Compile fix: two "backwards" here. 2011-10-16 15:48:50 -04:00
Jason Felds e98ba68f2f [backwards] CodeDetector access.
By default, there is no code for Backwards.

Let the themers decide this one.
2011-10-16 15:44:44 -04:00
Jason Felds 9e486bec32 [backwards] Add option, Lua call GetBackwards(). 2011-10-16 15:41:26 -04:00
Jason Felds 0181d46225 [backwards] ScreenEdit can go Backwards.
Interestingly, en.ini already has this entry.
2011-10-16 15:37:28 -04:00
Jason Felds e8f95dd28e [backwards] Prepare PlayerOptions version. 2011-10-16 15:34:29 -04:00
Jason Felds 4e47b24597 New branch: [backwards]
Goal: implement a proper backwards mod to allow for
both actions on games where backwards != mirror.
2011-10-16 13:22:26 -04:00
ZipFile 038f76f180 How does it work before?
Fixed 338 bug and probably targeting with loadingwindow.
2011-10-16 02:32:06 +02:00
Jonathan Payne c6498250b2 [default] hotkey to refresh noteskins without having to refresh everything 2011-10-14 15:18:55 -07:00
ZipFile 5ac274edf6 Stop resizing. 2011-10-13 03:45:03 +02:00
AJ Kelly 3484470e9f [Steps] Fix a bug where e.g. ".SM" ".DWI" ".Sm" ".sM" files wouldn't properly load since the code was expecting lowercase. 2011-10-12 18:51:36 -05:00
AJ Kelly b49843debb make this message JUST a bit more informative. 2011-10-12 18:00:38 -05:00
Thai Pangsakulyanont 460d92f5e8 add time signature segments when handling time signatures when loading BMS.
something I have forgotten but should have not forgotten. :S
2011-10-11 00:26:54 +07:00
Thai Pangsakulyanont f7c1b9c9ff merge 2011-10-10 00:32:19 +07:00
Thai Pangsakulyanont 95fac0f969 fixed adpcm, bring back PMS (using BMSLoader) 2011-10-10 00:31:57 +07:00
Jason Felds d17643e907 Display the chartname instead of the description. 2011-10-09 13:02:24 -04:00
ZipFile 94bb8a781a We already have dynamic linked one. 2011-10-09 16:45:05 +02:00
Thai Pangsakulyanont 9b96433fbc merge 2011-10-09 18:34:44 +07:00
Thai Pangsakulyanont 18b2ff07b3 fix a bug when the BMS file has a keysounded note, but the
#WAV entry points to a file with invalid name, or points to
a nonexistant file, for example

#WAVAA NoSuchFile.wav
#00101:AA

In which case, the note will be assigned the first valid
keysound, instead of not being assigned keysound at all.
This is a very silly bug with a simple fix, but didn't
manage to fix it before SM5P4 comes out. Sorry for that.
2011-10-09 18:33:45 +07:00
ZipFile 8aab0d7f78 Added fallbak code to build with old ffmpeg (0.6.1). Centered gtk loading
window.
2011-10-09 05:46:50 +02:00
Jason Felds b996d512a4 Welcome ZipFile. 2011-10-08 19:44:51 -04:00
Jason Felds ad5d29b205 Add Fade[In/Out]Preview metrics for ScreenEdit.
Let the themer dictate how much fade in and fade out
there is for the preview music in the editor.
2011-10-08 19:01:06 -04:00
AJ Kelly 5a068ccaa3 update the xpm icon 2011-10-08 13:01:28 -05:00
Jason Felds b478152e8c Whoops: missed this one. 2011-10-08 11:41:35 -04:00
Jason Felds 9f3993b4ab Add the PlayMusicPart lua binding.
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Mark Cannon d16c77c1b4 fix log bloating like whoa (wrap every Trace() in TimingData with DEBUG ifdef) 2011-10-07 21:51:04 -04:00
Jason Felds 6a393dc6f6 Add new RageDisplay bindings:
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly 85d3acb651 a todo for later 2011-10-07 13:51:00 -05:00
AJ Kelly 3e56caf1b1 empty meter fixes for DWI/KSF; KSF is more of a 'it used to be 0, now it's 1' thing 2011-10-07 12:48:21 -05:00
AJ Kelly 16dab959bf [NotesLoaderSM] If the difficulty for a Steps is not set, set it to 1. Should fix issue 571, hopefully. 2011-10-07 12:43:08 -05:00
Mark Cannon deb8ea5347 fix compile error, change RString to const RString& because I can; again, PLEASE try to compile your build before committing it :| 2011-10-06 23:32:23 -04:00
Flameshadowxeroshin 08de56bf23 i know nothing but i never let it stop me 2011-10-06 18:07:07 -05:00
Flameshadowxeroshin d8a7d837be change in wording 2011-10-06 22:47:33 +00:00
AJ Kelly f91e85c53e some small changes to background/disc graphic finding logic. 2011-10-06 14:58:00 -05:00
Flameshadowxeroshin a108138d21 prepare for announcer changes. the game WILL NOT COMPILE right now. 2011-10-06 12:42:09 +00:00
AJ Kelly aacd7e25be if anyone has any problems with StepMania 4 RC1, speak now or forever hold your peace. otherwise, Preview 4 will be released shortly. 2011-10-05 15:20:39 -05:00
Jason Felds b69521c3c6 More accurate left, right, and mirror pump mods.
BIG thanks to Hudson Felker and Bill Shillito.
2011-10-04 00:53:33 -04:00
Jason Felds 6c9a53a607 Any reason why the class was listed twice? 2011-10-03 21:48:48 -04:00
AJ Kelly 264ba574fb part two of three re: Actors/ 2011-10-02 21:40:33 -05:00
AJ Kelly e14b96cfbf part one of three-ish in reverting the Actors/ folder thing 2011-10-02 21:14:01 -05:00
Jason Felds f9d12e1afe I hope Windows likes "/" versus "\". 2011-10-02 00:09:40 -04:00
AJ Kelly 9cf2592a32 fix up some include paths. 2011-10-01 22:59:01 -05:00
AJ Kelly dd3b57bd37 [ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true. 2011-10-01 14:46:10 -05:00
AJ Kelly fb346d1bc2 uncomment a trace 2011-10-01 00:31:28 -05:00
AJ Kelly 7cea3ae90a put these debug print statements into a debug ifdef 2011-09-30 15:16:43 -05:00
AJ Kelly 92800cdaee [GameState] Added ApplyStageModifiers(player,string) Lua binding. 2011-09-30 14:50:18 -05:00
AJ Kelly a682662ad8 [GameState] Added ApplyPreferredModifiers(player,string) Lua binding. 2011-09-30 13:44:05 -05:00
AJ Kelly 8f80774b22 [GameState] Added CurrentOptionsDisqualifyPlayer(player) Lua binding. 2011-09-30 13:33:57 -05:00