Chris Danford
79b9d60d9b
add resursive theme element searching
2004-02-03 04:41:43 +00:00
Steve Checkoway
bef6d68d58
cleanup
2004-02-03 01:49:39 +00:00
Glenn Maynard
bd9db2a7da
fix pushing players off of unselectable choices
2004-02-02 22:34:49 +00:00
Glenn Maynard
3d1a6e9f05
fix -random- tag
2004-02-02 22:32:05 +00:00
Glenn Maynard
ec971b1de1
#MUSICLENGTH is cache-only
2004-02-02 10:06:26 +00:00
Glenn Maynard
64e8edb165
compile fix
2004-02-02 05:49:18 +00:00
Chris Danford
3a8d433a72
fix warning
2004-02-02 01:26:10 +00:00
Chris Danford
5b791f603b
add hibernate (don't draw or update) to Actor
2004-02-02 01:10:56 +00:00
Chris Danford
0bff292827
don't stop music if the next Attract screen is playing the same sound
2004-02-01 23:07:13 +00:00
Chris Danford
1620f209b8
add "randomcourse" File keyword
2004-02-01 23:06:43 +00:00
Chris Danford
ef8010e998
Add GetRandomCourse
...
change GetRandom* to behave like a shuffle so it doesn't pick back-to-back dupes
2004-02-01 23:06:07 +00:00
Chris Danford
2599b32633
add "backfacecull" command
2004-02-01 23:04:09 +00:00
Glenn Maynard
b84ed4c39b
DefaultChoice
2004-02-01 10:00:02 +00:00
Glenn Maynard
10ba11e70f
cosmetic
2004-02-01 09:51:27 +00:00
Manu Evans
e9c05dad15
xbox fixes
2004-02-01 07:10:03 +00:00
Chris Danford
57b0be925e
fixes
2004-02-01 06:16:36 +00:00
Chris Danford
8666cd959a
BaseClass -> Fallback
2004-02-01 05:56:49 +00:00
Glenn Maynard
cf41ebf93a
scope
2004-02-01 05:24:11 +00:00
Glenn Maynard
bdc992aff1
fix AAAA/AAA
2004-02-01 05:21:51 +00:00
Chris Danford
fe3304d577
revert some bad changes
2004-02-01 05:03:45 +00:00
Chris Danford
dd78eb858f
fix PlayCommand doesn't propogate
2004-02-01 04:41:48 +00:00
Glenn Maynard
dc0201d576
move foregrounds on top of transitions
2004-02-01 03:59:45 +00:00
Glenn Maynard
9283c376d5
type fix
2004-02-01 03:57:43 +00:00
Chris Danford
9ed2742ebf
fix wrong library conflict causes crash in vorbis reader (?)
2004-02-01 03:44:36 +00:00
Chris Danford
69fd514b68
add 3D scrolling to ActorScroller
...
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00
Glenn Maynard
66a121877c
m_sName
2004-02-01 03:01:54 +00:00
Glenn Maynard
ce2cd9a4fe
GAMESTATE->AdjustFailType
2004-02-01 03:00:48 +00:00
Glenn Maynard
b30ac01bb9
"steps"
2004-02-01 02:41:23 +00:00
Glenn Maynard
c29e3f5b05
fix rollover alignment
2004-02-01 02:09:36 +00:00
Glenn Maynard
629bbc19f2
fix receptor flash in play/record mode
2004-02-01 02:05:09 +00:00
Glenn Maynard
a1e5f2c82a
fix
2004-02-01 01:27:43 +00:00
Glenn Maynard
c20bc728af
localtime() is not threadsafe
2004-02-01 01:22:43 +00:00
Glenn Maynard
ab1bd7c2eb
fix choosing rave mode in the default theme with only P1 active
...
simplify
make having course modes in the center of other objects work
2004-02-01 01:13:58 +00:00
Manu Evans
9bcb1a59a6
xbox fixes
2004-02-01 01:11:41 +00:00
Manu Evans
3f812dc63c
changed DeleteObject to ReleaseHandle
2004-02-01 01:07:33 +00:00
Glenn Maynard
2536d9e100
remove assert
2004-02-01 00:24:24 +00:00
Glenn Maynard
c5f875f6ba
debug
2004-02-01 00:00:52 +00:00
Glenn Maynard
1a2df1e440
fix course mode
2004-01-31 09:53:48 +00:00
Manu Evans
5870ad19b3
fixed some warnings
2004-01-31 02:36:10 +00:00
Manu Evans
c87e9ada30
fixed some warnings
2004-01-31 02:17:47 +00:00
Manu Evans
173d4c2c84
Still tryig to get xbox building..
...
DeleteObject needed replacing with CloseHandle for xbox (and maybe PC too?)
RageDisplay_D3D was creating dynamic links to the wrong .lib's ..
they are only in the windows build now ..
libs are included in the project file for xbox ..
2004-01-31 01:57:33 +00:00
Manu Evans
796cc43614
Still tryig to get xbox building..
...
Fixed up some preprocessor defines and added additional include paths to xbox config
2004-01-31 01:23:20 +00:00
Glenn Maynard
2a6e586a73
SOUND->HandleSongTimer() in SM_GainFocus, not ctor
2004-01-30 20:29:24 +00:00
Glenn Maynard
713ef39b04
fix timestamping always showing
2004-01-30 06:39:06 +00:00
Glenn Maynard
c812ac2ec9
remove mesa junk; symlink it to libGL if you really want to do that
...
handle broken systems that need -lGLU to link -lGL
2004-01-30 05:19:22 +00:00
Steve Checkoway
bc3e405877
Don't depend on the linker being smart enough to pull in -lGL. See my e-mail to the dev list for more details.
2004-01-30 05:14:02 +00:00
Glenn Maynard
6e13a833d2
simplify
...
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Glenn Maynard
62144e5794
fix GameState::LaunchAttack
2004-01-30 00:58:33 +00:00
Glenn Maynard
c6ce74564e
fix crash when !SHOW_GRADE_AREA
2004-01-30 00:36:28 +00:00
Glenn Maynard
762dba8662
fix editor jumping back to 1x
2004-01-29 21:31:40 +00:00