fixes
This commit is contained in:
@@ -60,12 +60,23 @@ void ActorScroller::Update( float fDeltaTime )
|
||||
|
||||
void ActorScroller::DrawPrimitives()
|
||||
{
|
||||
if( m_bLoaded )
|
||||
// Optimization: If we weren't loaded, then fall back to the ActorFrame logic
|
||||
if( !m_bLoaded )
|
||||
{
|
||||
for( unsigned i=0; i<m_SubActors.size(); i++ )
|
||||
ActorFrame::DrawPrimitives();
|
||||
}
|
||||
else
|
||||
{
|
||||
int iFirstItemToDraw = (int)roundf( m_fCurrentItem - m_iNumItemsToDraw/2.f );
|
||||
for( int i=iFirstItemToDraw; i<iFirstItemToDraw+m_iNumItemsToDraw; i++ )
|
||||
{
|
||||
if( i<0 || i>=m_SubActors.size() )
|
||||
continue; // skip
|
||||
|
||||
float fItemOffset = i - m_fCurrentItem;
|
||||
|
||||
DISPLAY->PushMatrix();
|
||||
|
||||
if( m_vRotationDegrees[0] )
|
||||
DISPLAY->RotateX( m_vRotationDegrees[0]*fItemOffset );
|
||||
if( m_vRotationDegrees[1] )
|
||||
@@ -84,10 +95,8 @@ void ActorScroller::DrawPrimitives()
|
||||
);
|
||||
|
||||
m_SubActors[i]->Draw();
|
||||
|
||||
DISPLAY->PopMatrix();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ActorFrame::DrawPrimitives();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user