GAMESTATE->AdjustFailType

This commit is contained in:
Glenn Maynard
2004-02-01 03:00:48 +00:00
parent b30ac01bb9
commit ce2cd9a4fe
+4
View File
@@ -123,6 +123,10 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL )
return; // ScreenDemonstration will move us to the next scren. We just need to survive for one update without crashing.
/* This is usually done already, but we might have come here without going through
* ScreenSelectMusic or the options menus at all. */
GAMESTATE->AdjustFailType();
/* Save selected options before we change them. */
GAMESTATE->StoreSelectedOptions();