This commit is contained in:
Glenn Maynard
2004-02-01 03:01:54 +00:00
parent ce2cd9a4fe
commit 66a121877c
+5 -5
View File
@@ -26,7 +26,7 @@
#include "LightsManager.h"
#include "song.h"
#define NEXT_SCREEN THEME->GetMetric ("ScreenStage","NextScreen")
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
@@ -61,16 +61,16 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
LIGHTSMAN->SetLightMode( LIGHTMODE_STAGE );
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenStage "+GAMESTATE->GetStageText()) );
m_Background.LoadFromAniDir( THEME->GetPathToB(m_sName + " "+GAMESTATE->GetStageText()) );
this->AddChild( &m_Background );
m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenStage Overlay"));
m_Overlay.LoadFromAniDir( THEME->GetPathToB(m_sName + " overlay"));
m_In.Load( THEME->GetPathToB("ScreenStage in") );
m_In.Load( THEME->GetPathToB(m_sName + " in") );
m_In.StartTransitioning();
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathToB("ScreenStage out") );
m_Out.Load( THEME->GetPathToB(m_sName + " out") );
this->AddChild( &m_Out );
m_Back.Load( THEME->GetPathToB("Common back") );