move foregrounds on top of transitions
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@@ -285,7 +285,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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m_Background.SetZ( 2 ); // behind everything else
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this->AddChild( &m_Background );
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m_Foreground.SetZ( -1 ); // on top of everything else except transitions
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m_Foreground.SetZ( -5 ); // on top of everything else, including transitions
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this->AddChild( &m_Foreground );
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