fix receptor flash in play/record mode
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@@ -277,6 +277,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_EditMode = MODE_EDITING;
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GAMESTATE->m_bPastHereWeGo = false;
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GAMESTATE->m_bEditing = true;
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@@ -1288,6 +1289,7 @@ void ScreenEdit::TransitionToEdit()
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m_Foreground.Unload();
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m_EditMode = MODE_EDITING;
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GAMESTATE->m_bPastHereWeGo = false;
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m_soundMusic.StopPlaying();
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m_soundAssistTick.StopPlaying(); /* Stop any queued assist ticks. */
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m_rectRecordBack.StopTweening();
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@@ -1848,6 +1850,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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SOUND->PlayMusic("");
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m_EditMode = MODE_PLAYING;
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GAMESTATE->m_bPastHereWeGo = true;
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/* Reset the note skin, in case preferences have changed. */
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GAMESTATE->ResetNoteSkins();
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@@ -1896,6 +1899,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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SOUND->PlayMusic("");
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m_EditMode = MODE_RECORDING;
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GAMESTATE->m_bPastHereWeGo = true;
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/* Reset the note skin, in case preferences have changed. */
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GAMESTATE->ResetNoteSkins();
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