fix receptor flash in play/record mode

This commit is contained in:
Glenn Maynard
2004-02-01 02:05:09 +00:00
parent a1e5f2c82a
commit 629bbc19f2
+4
View File
@@ -277,6 +277,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
m_EditMode = MODE_EDITING;
GAMESTATE->m_bPastHereWeGo = false;
GAMESTATE->m_bEditing = true;
@@ -1288,6 +1289,7 @@ void ScreenEdit::TransitionToEdit()
m_Foreground.Unload();
m_EditMode = MODE_EDITING;
GAMESTATE->m_bPastHereWeGo = false;
m_soundMusic.StopPlaying();
m_soundAssistTick.StopPlaying(); /* Stop any queued assist ticks. */
m_rectRecordBack.StopTweening();
@@ -1848,6 +1850,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
SOUND->PlayMusic("");
m_EditMode = MODE_PLAYING;
GAMESTATE->m_bPastHereWeGo = true;
/* Reset the note skin, in case preferences have changed. */
GAMESTATE->ResetNoteSkins();
@@ -1896,6 +1899,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
SOUND->PlayMusic("");
m_EditMode = MODE_RECORDING;
GAMESTATE->m_bPastHereWeGo = true;
/* Reset the note skin, in case preferences have changed. */
GAMESTATE->ResetNoteSkins();