Flameshadowxeroshin
78d5be779f
Add metric [Gameplay] UseInternalScoring.
...
Turn it off to prevent the game from touching custom scoring stuff. It is by default on.
2013-05-01 22:11:27 -05:00
Jason Felds
20d94d4b7e
Cat is back in the bag. Revert commits.
...
A-mods need to be tested more.
...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds
3b7d5716a7
...well, cat's out of the bag. a-mod tryout.
2013-04-18 23:05:23 -04:00
Jason Felds
5d5875904d
And these...
2013-04-18 22:58:10 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Shenjoku
ba0d2d1838
Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
...
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Devin J. Pohly
681cd6a68a
Fix Lua syntax in 02 OptionsMenu.lua
2013-03-24 18:06:12 -04:00
Flameshadowxeroshin
2eb2e0a939
Added a weight option row as part of workout stuff.
2013-03-22 13:26:06 -05:00
Jousway
4534b6612c
Pop'n Music Map Controller Support
2013-03-05 17:25:14 +01:00
Jousway
43ac3c983c
ds3d DX Map Controller Support
2013-03-05 17:16:03 +01:00
Colby Klein
f2a7a4c5cc
Revert "No need for coin data."
...
This reverts commit 3739c36956 .
That should be the last of the coin mode things. I will not let gimping the
game like this slip by. If you have a problem, I suggest forking.
AM's broken business model has nothing to do with us. Gimping coin modes won't
magically stop piracy, it will lead to more fragmentation in the community
than there already is (and there's a lot), and hurt adoption.
StepMania itself is a free game, but it's entirely within users rights granted
by the license to sell it. This is what you agree to by committing to it. It's
not our business if some choose to use their powers for less-than-good. If you
want to stop your content from being used with pay mode, we should think up
another way than ripping the whole damn thing out.
2013-02-11 12:22:44 -08:00
Jonathan Payne
73db99db54
Assets update, Fallback update
2013-02-09 14:16:41 -08:00
Jonathan Payne
e9e64018e2
Improvements before branch
2013-02-09 14:11:38 -08:00
Jason Felds
3739c36956
No need for coin data.
2013-02-07 22:14:19 -05:00
phantom
53acf0f3a3
Put GamePrefs and UserPrefs into Save.
2013-02-04 15:51:04 +01:00
Flameshadowxeroshin
4db3e51a03
patch IniFile's Lua implementation to have # comment support. Could potentially be breaking, but I'm unaware of any INI files that try to use tags that start with #.
2013-01-27 00:02:35 -06:00
Jonathan Payne
0f77528b19
Change editor font. does not draw out of screen
2013-01-03 17:55:12 -08:00
Devin J. Pohly
226877f826
remove some apparently accidentally-added files
2012-12-30 13:03:55 -05:00
Jonathan Payne
133a903907
Theme changes
2012-12-27 18:25:08 -08:00
Flameshadowxeroshin
a00ce73dd3
fix Final Stage not appearing on StageInformation if a Long or Marathon song is played as the last song; add Song:GetStageCost()
2012-12-18 21:35:54 -06:00
AJ Kelly
b4bd8e82d9
Add various new bindings for ProfileManager, also GetGUID binding for Profile. [asorenson]
2012-11-22 12:42:12 -06:00
Jonathan Payne
66c4397dd5
Remove in edit, dont need that many colors.
2012-08-06 13:18:17 -07:00
Devin J. Pohly
e0ed921357
silence Lua warning about nonexistent global `Scoring'
...
probably overlooked in commit bffa610
2012-08-06 00:12:23 -04:00
Jonathan Payne
9672bbd09a
theme updates, made a few things faster; makes the game look far smoother than most people realize.
2012-08-04 17:54:37 -07:00
Jonathan Payne
f172399cb3
Merged from not head revision.
2012-08-01 23:15:49 -07:00
Jonathan Payne
44d99d9c63
update
2012-08-01 23:15:05 -07:00
AJ Kelly
c239e439a0
[ScreenDebugOverlay] Added BackgroundColor metric.
2012-07-26 17:27:45 -05:00
Jonathan Payne
7fbfdb8904
/new Update
2012-07-22 20:22:32 -07:00
AJ Kelly
d97251b14e
sigh.
2012-07-12 09:58:51 -05:00
AJ Kelly
996ca1642a
removing the scoring line from options for now, to prevent crashes
2012-07-10 12:20:37 -05:00
Flameshadowxeroshin
bffa610fb7
remove Lua scoring for now. Themes don't need to remove Lua scoring code to work, but it won't do anything.
2012-07-10 00:35:02 -05:00
AJ Kelly
435fd9ef56
A bunch of small changes that will hopefully let me close issue 176 once and for all.
2012-07-09 11:30:04 -05:00
AJ Kelly
8f682fcd91
add styles for maniax mode
2012-07-08 10:58:01 -05:00
AJ Kelly
d1c2e3ad02
[ScoreDisplayRave] Add FrameBase and FrameOver to the metrics.
2012-07-06 13:09:18 -05:00
AJ Kelly
483c457a7e
hide timer on ScreenNoise
2012-07-03 04:37:24 -05:00
AJ Kelly
b5b7036cd7
maniax shows combo starting at 5
2012-07-02 17:30:17 -05:00
John Reactor
d4f43a2624
update in polish translation.
2012-07-02 22:59:02 +02:00
AJ Kelly
7d6fffeb8c
and now I know why some people hate the .ssc format.
2012-06-28 12:34:58 -05:00
AJ Kelly
647928f0d9
also update offset; not sure if it should be -0.025 or -0.021 so I'm going with the former, as in the bug report ( #800 )
2012-06-28 12:26:07 -05:00
AJ Kelly
1e90d82e57
change BPM of gameplay sync machine simfiles per issue 800
2012-06-28 12:24:37 -05:00
AJ Kelly
0db0295e08
and exactly why is there a : after 'dance-single'?
2012-06-27 21:32:54 -05:00
Jonathan Payne
cd116d4e90
Merge
2012-06-27 14:19:04 -07:00
Jonathan Payne
8cd21d0cac
Quick options to report a bug, go on IRC
2012-06-27 14:16:49 -07:00
AJ Kelly
acb64bb4e5
fix small typos
2012-06-20 12:57:53 -05:00
AJ Kelly
05c908a8a7
add win/lose display to Evaluation on Rave mode; fixes issue 578 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=578 )
2012-06-18 14:49:14 -05:00
AJ Kelly
c3b5eb7412
derp, no wonder it wasn't looking right in dance, they're using the SAME NOTESKIN
2012-06-18 10:55:57 -05:00
Flameshadowxeroshin
cd048b75be
fix a bit of stuff
2012-06-17 12:26:23 -05:00
Flameshadowxeroshin
06e116712e
hopefully the last problem here!
2012-06-17 10:36:49 -05:00
AJ Kelly
dbd50c9cfd
merge
2012-06-17 00:44:02 -05:00
AJ Kelly
7422552936
in 16-bit texture mode, some graphics are better served by using dither, instead of banding. work in progress.
2012-06-17 00:43:38 -05:00