Commit Graph
944 Commits
Author SHA1 Message Date
Flameshadowxeroshin 78d5be779f Add metric [Gameplay] UseInternalScoring.
Turn it off to prevent the game from touching custom scoring stuff. It is by default on.
2013-05-01 22:11:27 -05:00
Jason Felds 20d94d4b7e Cat is back in the bag. Revert commits.
A-mods need to be tested more.

...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds 3b7d5716a7 ...well, cat's out of the bag. a-mod tryout. 2013-04-18 23:05:23 -04:00
Jason Felds 5d5875904d And these... 2013-04-18 22:58:10 -04:00
Jason Felds 0ae4183f7b Round 2-2 of this. 2013-04-16 00:16:02 -04:00
Shenjoku ba0d2d1838 Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Devin J. Pohly 681cd6a68a Fix Lua syntax in 02 OptionsMenu.lua 2013-03-24 18:06:12 -04:00
Flameshadowxeroshin 2eb2e0a939 Added a weight option row as part of workout stuff. 2013-03-22 13:26:06 -05:00
Jousway 4534b6612c Pop'n Music Map Controller Support 2013-03-05 17:25:14 +01:00
Jousway 43ac3c983c ds3d DX Map Controller Support 2013-03-05 17:16:03 +01:00
Colby Klein f2a7a4c5cc Revert "No need for coin data."
This reverts commit 3739c36956.

That should be the last of the coin mode things. I will not let gimping the
game like this slip by. If you have a problem, I suggest forking.

AM's broken business model has nothing to do with us. Gimping coin modes won't
magically stop piracy, it will lead to more fragmentation in the community
than there already is (and there's a lot), and hurt adoption.

StepMania itself is a free game, but it's entirely within users rights granted
by the license to sell it. This is what you agree to by committing to it. It's
not our business if some choose to use their powers for less-than-good. If you
want to stop your content from being used with pay mode, we should think up
another way than ripping the whole damn thing out.
2013-02-11 12:22:44 -08:00
Jonathan Payne 73db99db54 Assets update, Fallback update 2013-02-09 14:16:41 -08:00
Jonathan Payne e9e64018e2 Improvements before branch 2013-02-09 14:11:38 -08:00
Jason Felds 3739c36956 No need for coin data. 2013-02-07 22:14:19 -05:00
phantom 53acf0f3a3 Put GamePrefs and UserPrefs into Save. 2013-02-04 15:51:04 +01:00
Flameshadowxeroshin 4db3e51a03 patch IniFile's Lua implementation to have # comment support. Could potentially be breaking, but I'm unaware of any INI files that try to use tags that start with #. 2013-01-27 00:02:35 -06:00
Jonathan Payne 0f77528b19 Change editor font. does not draw out of screen 2013-01-03 17:55:12 -08:00
Devin J. Pohly 226877f826 remove some apparently accidentally-added files 2012-12-30 13:03:55 -05:00
Jonathan Payne 133a903907 Theme changes 2012-12-27 18:25:08 -08:00
Flameshadowxeroshin a00ce73dd3 fix Final Stage not appearing on StageInformation if a Long or Marathon song is played as the last song; add Song:GetStageCost() 2012-12-18 21:35:54 -06:00
AJ Kelly b4bd8e82d9 Add various new bindings for ProfileManager, also GetGUID binding for Profile. [asorenson] 2012-11-22 12:42:12 -06:00
Jonathan Payne 66c4397dd5 Remove in edit, dont need that many colors. 2012-08-06 13:18:17 -07:00
Devin J. Pohly e0ed921357 silence Lua warning about nonexistent global `Scoring'
probably overlooked in commit bffa610
2012-08-06 00:12:23 -04:00
Jonathan Payne 9672bbd09a theme updates, made a few things faster; makes the game look far smoother than most people realize. 2012-08-04 17:54:37 -07:00
Jonathan Payne f172399cb3 Merged from not head revision. 2012-08-01 23:15:49 -07:00
Jonathan Payne 44d99d9c63 update 2012-08-01 23:15:05 -07:00
AJ Kelly c239e439a0 [ScreenDebugOverlay] Added BackgroundColor metric. 2012-07-26 17:27:45 -05:00
Jonathan Payne 7fbfdb8904 /new Update 2012-07-22 20:22:32 -07:00
AJ Kelly d97251b14e sigh. 2012-07-12 09:58:51 -05:00
AJ Kelly 996ca1642a removing the scoring line from options for now, to prevent crashes 2012-07-10 12:20:37 -05:00
Flameshadowxeroshin bffa610fb7 remove Lua scoring for now. Themes don't need to remove Lua scoring code to work, but it won't do anything. 2012-07-10 00:35:02 -05:00
AJ Kelly 435fd9ef56 A bunch of small changes that will hopefully let me close issue 176 once and for all. 2012-07-09 11:30:04 -05:00
AJ Kelly 8f682fcd91 add styles for maniax mode 2012-07-08 10:58:01 -05:00
AJ Kelly d1c2e3ad02 [ScoreDisplayRave] Add FrameBase and FrameOver to the metrics. 2012-07-06 13:09:18 -05:00
AJ Kelly 483c457a7e hide timer on ScreenNoise 2012-07-03 04:37:24 -05:00
AJ Kelly b5b7036cd7 maniax shows combo starting at 5 2012-07-02 17:30:17 -05:00
John Reactor d4f43a2624 update in polish translation. 2012-07-02 22:59:02 +02:00
AJ Kelly 7d6fffeb8c and now I know why some people hate the .ssc format. 2012-06-28 12:34:58 -05:00
AJ Kelly 647928f0d9 also update offset; not sure if it should be -0.025 or -0.021 so I'm going with the former, as in the bug report (#800) 2012-06-28 12:26:07 -05:00
AJ Kelly 1e90d82e57 change BPM of gameplay sync machine simfiles per issue 800 2012-06-28 12:24:37 -05:00
AJ Kelly 0db0295e08 and exactly why is there a : after 'dance-single'? 2012-06-27 21:32:54 -05:00
Jonathan Payne cd116d4e90 Merge 2012-06-27 14:19:04 -07:00
Jonathan Payne 8cd21d0cac Quick options to report a bug, go on IRC 2012-06-27 14:16:49 -07:00
AJ Kelly acb64bb4e5 fix small typos 2012-06-20 12:57:53 -05:00
AJ Kelly 05c908a8a7 add win/lose display to Evaluation on Rave mode; fixes issue 578 (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=578) 2012-06-18 14:49:14 -05:00
AJ Kelly c3b5eb7412 derp, no wonder it wasn't looking right in dance, they're using the SAME NOTESKIN 2012-06-18 10:55:57 -05:00
Flameshadowxeroshin cd048b75be fix a bit of stuff 2012-06-17 12:26:23 -05:00
Flameshadowxeroshin 06e116712e hopefully the last problem here! 2012-06-17 10:36:49 -05:00
AJ Kelly dbd50c9cfd merge 2012-06-17 00:44:02 -05:00
AJ Kelly 7422552936 in 16-bit texture mode, some graphics are better served by using dither, instead of banding. work in progress. 2012-06-17 00:43:38 -05:00