in 16-bit texture mode, some graphics are better served by using dither, instead of banding. work in progress.

This commit is contained in:
AJ Kelly
2012-06-17 00:43:38 -05:00
parent ed5701c31e
commit 7422552936
13 changed files with 1 additions and 1 deletions
@@ -154,7 +154,7 @@ ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
--this is how one activates ScoringEngine2's built-in filter system.
judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
local mineWasHit=false
while mode=="update" do
while mode == "update" do
if judge.TapNoteScore:find("Mine") then mineWasHit == true end
curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
(subtract10Points[judge.TapNoteScore] and 10 or 0) or

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