hopefully the last problem here!

This commit is contained in:
Flameshadowxeroshin
2012-06-17 10:36:49 -05:00
parent dbd50c9cfd
commit 06e116712e
@@ -154,8 +154,8 @@ ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
--this is how one activates ScoringEngine2's built-in filter system.
judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
local mineWasHit=false
while mode == "update" do
if judge.TapNoteScore:find("Mine") then mineWasHit = true end
while mode=="update" do
if judge.TapNoteScore:find("Mine") then mineWasHit == true end
curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
(subtract10Points[judge.TapNoteScore] and 10 or 0) or
(judge.HoldNoteScore=='HoldNoteScore_Held' and 1 or 0)))
@@ -178,7 +178,7 @@ ScoringModes["Billions DP"]=function(judge,pss,player,mode)
while true do
judge,pss,player,mode=coroutine.yield(curScore,curMaxScore)
curScore = (pss:GetActualDancePoints()/possibleDP)*1000000000
curMaxScore = (pss:GetCurrentPossibleDancePoints/possibleDP)*1000000000
curMaxScore = (pss:GetCurrentPossibleDancePoints()/possibleDP)*1000000000
if mode=="finalize" then return curScore,curMaxScore end
end
end