hopefully the last problem here!
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@@ -154,8 +154,8 @@ ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
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--this is how one activates ScoringEngine2's built-in filter system.
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judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
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local mineWasHit=false
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while mode == "update" do
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if judge.TapNoteScore:find("Mine") then mineWasHit = true end
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while mode=="update" do
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if judge.TapNoteScore:find("Mine") then mineWasHit == true end
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curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
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(subtract10Points[judge.TapNoteScore] and 10 or 0) or
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(judge.HoldNoteScore=='HoldNoteScore_Held' and 1 or 0)))
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@@ -178,7 +178,7 @@ ScoringModes["Billions DP"]=function(judge,pss,player,mode)
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while true do
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judge,pss,player,mode=coroutine.yield(curScore,curMaxScore)
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curScore = (pss:GetActualDancePoints()/possibleDP)*1000000000
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curMaxScore = (pss:GetCurrentPossibleDancePoints/possibleDP)*1000000000
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curMaxScore = (pss:GetCurrentPossibleDancePoints()/possibleDP)*1000000000
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if mode=="finalize" then return curScore,curMaxScore end
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end
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end
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