Improvements before branch

This commit is contained in:
Jonathan Payne
2013-02-09 14:11:38 -08:00
parent 3739c36956
commit e9e64018e2
8 changed files with 15 additions and 6 deletions
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@@ -1,8 +1,4 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap note' );
Frames = Sprite.LinearFrames( 8, 1 );
InitCommand=cmd(setstate,2);
DrawTapNoteMessageCommand=function(self,parent)
parent:spin();
end;
};
+2 -2
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@@ -5,8 +5,8 @@ FallbackNoteSkin=default
TapNoteAnimationIsVivid=0
HoldHeadAnimationIsVivid=0
DrawHoldHeadForTapsOnSameRow=0
TapNoteAnimationLength=4
TapAdditionAnimationLength=4
TapNoteAnimationLength=2
TapAdditionAnimationLength=2
TapMineAnimationLength=1
TapLiftAnimationLength=4
HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
+1
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@@ -1251,6 +1251,7 @@ Could not find '%s'.=Could not find '%s'.
[Screen]
HeaderText=
HeaderSubText=
HelpText=
[ScreenAppearanceOptions]
HeaderText=Appearance
HeaderSubText=Customize your game
+12
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@@ -15,6 +15,18 @@ Color = {
Outline = color("0,0,0,0.5"),
Invisible = color("1,1,1,0"),
Stealth = color("0,0,0,0"),
-- Android Design Stencil Colors
-- https://developer.android.com/design/style/color.html
HoloBlue = color("#33B5E5"),
HoloDarkBlue = color("#0099CC"),
HoloPurple = color("#AA66CC"),
HoloDarkPurple = color("#9933CC"),
HoloGreen = color("#99CC00"),
HoloDarkGreen = color("#669900"),
HoloOrange = color("#FFBB33"),
HoloDarkOrange = color("#FF8800"),
HoloRed = color("#FF4444"),
HoloDarkRed = color("#CC0000"),
-- Color Functions
-- These functions alter colors in a certain way so that you can make
-- new ones without having to copy a color or find a new one.
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