Improvements before branch
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@@ -1,8 +1,4 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap note' );
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Frames = Sprite.LinearFrames( 8, 1 );
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InitCommand=cmd(setstate,2);
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DrawTapNoteMessageCommand=function(self,parent)
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parent:spin();
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end;
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};
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@@ -5,8 +5,8 @@ FallbackNoteSkin=default
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TapNoteAnimationIsVivid=0
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HoldHeadAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=0
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapNoteAnimationLength=2
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TapAdditionAnimationLength=2
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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@@ -1251,6 +1251,7 @@ Could not find '%s'.=Could not find '%s'.
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[Screen]
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HeaderText=
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HeaderSubText=
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HelpText=
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[ScreenAppearanceOptions]
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HeaderText=Appearance
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HeaderSubText=Customize your game
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@@ -15,6 +15,18 @@ Color = {
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Outline = color("0,0,0,0.5"),
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Invisible = color("1,1,1,0"),
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Stealth = color("0,0,0,0"),
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-- Android Design Stencil Colors
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-- https://developer.android.com/design/style/color.html
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HoloBlue = color("#33B5E5"),
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HoloDarkBlue = color("#0099CC"),
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HoloPurple = color("#AA66CC"),
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HoloDarkPurple = color("#9933CC"),
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HoloGreen = color("#99CC00"),
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HoloDarkGreen = color("#669900"),
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HoloOrange = color("#FFBB33"),
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HoloDarkOrange = color("#FF8800"),
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HoloRed = color("#FF4444"),
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HoloDarkRed = color("#CC0000"),
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-- Color Functions
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-- These functions alter colors in a certain way so that you can make
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-- new ones without having to copy a color or find a new one.
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