Glenn Maynard
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75c83d8429
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minor cleanup
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2003-08-06 07:08:02 +00:00 |
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Chris Danford
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ef807e8490
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fix 728447 "Oni doesn't remember life type choice"
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2003-08-06 06:30:09 +00:00 |
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Chris Danford
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c191620789
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change "UNLIMITED" to "EVENT MODE"
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2003-08-06 06:00:38 +00:00 |
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Chris Danford
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457d0d5232
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fix ASSERT in IH_DInput on WindowReset because RageThread incorrectly reports that it's created
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2003-08-06 05:50:34 +00:00 |
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Chris Danford
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9375422396
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add option to reload songs and courses w/o restarting
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2003-08-06 05:28:58 +00:00 |
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Chris Danford
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9904bf5f4d
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graphics cleanup
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2003-08-06 05:27:49 +00:00 |
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Glenn Maynard
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c3666c2ef5
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simplify
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2003-08-05 20:38:12 +00:00 |
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Steve Checkoway
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8d40a35d59
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RageSoundDriver_QT.cpp
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2003-08-05 11:40:21 +00:00 |
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Glenn Maynard
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703637a8c9
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cleanup
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2003-08-05 01:50:44 +00:00 |
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Glenn Maynard
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c1406277a2
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Portable RAGE_ASSERT.
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2003-08-05 01:49:34 +00:00 |
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Glenn Maynard
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32e81d2bbc
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Use CHECKPOINT and RageThreads.
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2003-08-05 01:32:51 +00:00 |
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Glenn Maynard
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8ee7dc93a6
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use CHECKPOINT
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2003-08-05 01:32:21 +00:00 |
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Glenn Maynard
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d87c986b97
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the main thread is set up implicitly now
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2003-08-05 01:30:51 +00:00 |
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Glenn Maynard
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1863b166f2
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use GetCheckpointLogs
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2003-08-05 01:29:36 +00:00 |
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Glenn Maynard
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91057359fa
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add error checking
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2003-08-05 01:28:48 +00:00 |
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Glenn Maynard
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122f9dfbe3
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include more in try...catch
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2003-08-05 01:28:11 +00:00 |
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Glenn Maynard
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67aacc9d97
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Don't pull in SDL_thread.h from RageThreads.h.
Implement per-thread checkpoints portably. This replaces VDCHECKPOINT.
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2003-08-05 01:25:33 +00:00 |
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Glenn Maynard
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7526068a1b
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add missing header
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2003-08-05 00:39:52 +00:00 |
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Glenn Maynard
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7e07e7c8de
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Handle updating internally
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2003-08-04 21:37:07 +00:00 |
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Glenn Maynard
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0a9ea01e7f
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optimize
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2003-08-04 21:34:45 +00:00 |
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Glenn Maynard
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7b6204243d
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simplify
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2003-08-04 20:45:34 +00:00 |
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Andrew Wong
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4d32c90ff4
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added unlock info to readme
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2003-08-04 20:13:05 +00:00 |
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Steve Checkoway
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f23609fbfe
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simplify and move EnterMovies() to ArchHooks_darwin.cpp. Disable RageSoundDriver_QT because the class isn't quite finished and it's unplayable.
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2003-08-04 11:32:30 +00:00 |
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Steve Checkoway
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9c1af52570
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Nearly complete. If I can get the callbacks working, this should work.
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2003-08-04 11:22:33 +00:00 |
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Steve Checkoway
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6e623fe6fc
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Update the QuickTime movies each time through the game loop.
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2003-08-04 11:20:40 +00:00 |
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Steve Checkoway
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427bed263d
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Allow the archhooks to update if needed once per cycle through game loop. This is done after inputs have been handled
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2003-08-04 11:18:55 +00:00 |
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Manu Evans
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1735ddb47c
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no message
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2003-08-04 10:18:06 +00:00 |
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Andrew Wong
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a942118fad
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fix texture leak when unlock does not exist
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2003-08-04 09:27:49 +00:00 |
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Andrew Wong
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357987b9de
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changed way the course ranking sort is applied - now detects on startup and theme change rather than before each music wheel
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2003-08-04 09:18:26 +00:00 |
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Andrew Wong
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e5a3e634d5
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minor optimization: compare if a song is in ranking for UpdateCourseStats if ranking is chosen in prefs
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2003-08-04 06:35:54 +00:00 |
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Chris Danford
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22c6d2ca4c
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fix couple dance points calculation
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2003-08-04 00:05:42 +00:00 |
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Chris Danford
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8549108a1f
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remove commented code
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2003-08-04 00:05:15 +00:00 |
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Chris Danford
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8eb277cdce
|
fix slash direction for Xbox
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2003-08-04 00:04:53 +00:00 |
|
Chris Danford
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c74333eeb5
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Add support for 0% and negative background rates. This isn't supported by many codecs though...
|
2003-08-04 00:04:28 +00:00 |
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Andrew Wong
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061bf51dc1
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DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode
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2003-08-03 19:58:45 +00:00 |
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Glenn Maynard
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3b289d5c9d
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(I doubt this was meant to be committed in the first place.)
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2003-08-03 17:55:31 +00:00 |
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Andrew Wong
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a898b4f370
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lifebar should be non-progressive and life difficulty 4 on extra stage regardless of options
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2003-08-03 15:32:35 +00:00 |
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Andrew Wong
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30050627bb
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fix TEXTUREMAN memory leak for ScreenUnlock
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2003-08-03 14:29:12 +00:00 |
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Steve Checkoway
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2aa572f695
|
revert, signal handler breaks the exception handler. Unfortunally throwing an exception causes a signal and not an exception. If I use a signal handler rather than the exception handler, all unforeseen errors will cause SM to just die with no backtrace.
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2003-08-03 13:02:26 +00:00 |
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Steve Checkoway
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1a60f4027d
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For all darwin, not just for a particular backtrace method
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2003-08-03 12:57:39 +00:00 |
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Steve Checkoway
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5e86526252
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Use SignalHandler as well
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2003-08-03 12:09:47 +00:00 |
|
Steve Checkoway
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15c9ef15d3
|
Don't emit () if there is no file name, not if there is no Symbol.
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2003-08-03 12:06:14 +00:00 |
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Steve Checkoway
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615e11ed42
|
Use the signal handler as well as the PowerPC Exception Handler. Argh...
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2003-08-03 12:04:13 +00:00 |
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Manu Evans
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104213c0ca
|
More meaningful ini parameter name
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2003-08-03 10:55:47 +00:00 |
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Andrew Wong
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8de4da23a2
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fixed console screen showing up when debug mode in prefs was off
|
2003-08-03 09:43:47 +00:00 |
|
Andrew Wong
|
fc404aef4a
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updates stage counter on music change so long versions that would be a final stage say 'final'
|
2003-08-03 09:00:12 +00:00 |
|
Steve Checkoway
|
4373bc534d
|
remove unneeded debugging info
|
2003-08-03 08:10:53 +00:00 |
|
Glenn Maynard
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3a85c1c8a0
|
Always shuffle random courses the same way during the same round.
|
2003-08-03 07:12:33 +00:00 |
|
Manu Evans
|
135103a4e9
|
PAL and Progressive Scan support for XBox ..
|
2003-08-03 06:41:52 +00:00 |
|
Glenn Maynard
|
03d507ee54
|
cleanup
|
2003-08-03 05:40:40 +00:00 |
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