Use CHECKPOINT and RageThreads.
This commit is contained in:
@@ -116,28 +116,27 @@ InputHandler_DInput::InputHandler_DInput()
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Devices[i].buffered? "buffered": "unbuffered" );
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}
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InputThreadPtr = NULL;
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StartThread();
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}
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void InputHandler_DInput::StartThread()
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{
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ASSERT( InputThreadPtr == NULL );
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ASSERT( !InputThread.IsCreated() );
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if( PREFSMAN->m_bThreadedInput )
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InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
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else
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InputThreadPtr = NULL;
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{
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InputThread.SetName( "DirectInput thread" );
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InputThread.Create( InputThread_Start, this );
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}
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}
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void InputHandler_DInput::ShutdownThread()
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{
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if( InputThreadPtr == NULL )
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if( !InputThread.IsCreated() )
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return;
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shutdown = true;
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LOG->Trace("Shutting down DirectInput thread ...");
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SDL_WaitThread(InputThreadPtr, NULL);
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InputThreadPtr = NULL;
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InputThread.Wait();
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LOG->Trace("DirectInput thread shut down.");
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shutdown = false;
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}
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@@ -427,7 +426,7 @@ void InputHandler_DInput::Update(float fDeltaTime)
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{
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if( !Devices[i].buffered )
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UpdatePolled( Devices[i], zero );
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else if( InputThreadPtr == NULL )
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else if( !InputThread.IsCreated() )
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{
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/* If we have an input thread, it'll handle buffered devices. */
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UpdateBuffered( Devices[i], zero );
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@@ -438,10 +437,8 @@ void InputHandler_DInput::Update(float fDeltaTime)
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}
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void InputHandler_DInput::InputThread()
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void InputHandler_DInput::InputThreadMain()
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{
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InitThreadData("DirectInput thread");
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VDCHECKPOINT;
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if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST))
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LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set DirectInput thread priority"));
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@@ -467,7 +464,7 @@ void InputHandler_DInput::InputThread()
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while(!shutdown)
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{
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VDCHECKPOINT;
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CHECKPOINT;
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if( BufferedDevices.size() )
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{
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/* Update buffered devices. */
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@@ -487,14 +484,14 @@ void InputHandler_DInput::InputThread()
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UpdateBuffered( *BufferedDevices[i], now );
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}
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}
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VDCHECKPOINT;
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CHECKPOINT;
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/* If we have no buffered devices, we didn't delay at WaitForMultipleObjectsEx. */
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if( BufferedDevices.size() == 0 )
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SDL_Delay( 50 );
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VDCHECKPOINT;
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CHECKPOINT;
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}
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VDCHECKPOINT;
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CHECKPOINT;
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for( i = 0; i < Devices.size(); ++i )
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{
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@@ -2,20 +2,20 @@
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#define INPUTHANDLER_DIRECTINPUT_H
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#include "InputHandler.h"
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#include "SDL_Thread.h"
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#include "RageThreads.h"
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struct DIDevice;
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class InputHandler_DInput: public InputHandler
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{
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SDL_Thread *InputThreadPtr;
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RageThread InputThread;
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bool shutdown;
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void UpdatePolled(DIDevice &device, const RageTimer &tm);
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void UpdateBuffered(DIDevice &device, const RageTimer &tm);
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void PollAndAcquireDevices();
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static int InputThread_Start( void *p ) { ((InputHandler_DInput *) p)->InputThread(); return 0; }
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void InputThread();
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static int InputThread_Start( void *p ) { ((InputHandler_DInput *) p)->InputThreadMain(); return 0; }
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void InputThreadMain();
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void StartThread();
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void ShutdownThread();
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@@ -26,18 +26,19 @@ InputHandler_Win32_Pump::InputHandler_Win32_Pump()
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/* Don't start a thread if we have no pads. */
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if( FoundOnePad && PREFSMAN->m_bThreadedInput )
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InputThreadPtr = SDL_CreateThread(InputThread_Start, this);
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else
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InputThreadPtr = NULL;
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{
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InputThread.SetName("Pump thread");
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InputThread.Create( InputThread_Start, this );
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}
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}
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InputHandler_Win32_Pump::~InputHandler_Win32_Pump()
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{
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if( InputThreadPtr )
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if( InputThread.IsCreated() )
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{
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shutdown = true;
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LOG->Trace("Shutting down Pump thread ...");
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SDL_WaitThread(InputThreadPtr, NULL);
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InputThread.Wait();
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LOG->Trace("Pump thread shut down.");
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}
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@@ -59,7 +60,7 @@ void InputHandler_Win32_Pump::HandleInput( int devno, int event )
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DeviceInput dev(id, butno);
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/* If we're in a thread, our timestamp is accurate. */
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if( InputThreadPtr )
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if( InputThread.IsCreated() )
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dev.ts.Touch();
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ButtonPressed(dev, !(event & bits[butno]));
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@@ -80,15 +81,12 @@ void InputHandler_Win32_Pump::GetDevicesAndDescriptions(vector<InputDevice>& vDe
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int InputHandler_Win32_Pump::InputThread_Start( void *p )
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{
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((InputHandler_Win32_Pump *) p)->InputThread();
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((InputHandler_Win32_Pump *) p)->InputThreadMain();
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return 0;
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}
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void InputHandler_Win32_Pump::InputThread()
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void InputHandler_Win32_Pump::InputThreadMain()
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{
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InitThreadData("Pump thread");
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VDCHECKPOINT;
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vector<WindowsFileIO *> sources;
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int i;
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for(i = 0; i < NUM_PUMPS; ++i)
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@@ -99,23 +97,23 @@ void InputHandler_Win32_Pump::InputThread()
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while(!shutdown)
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{
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VDCHECKPOINT;
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CHECKPOINT;
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int actual = 0, val = 0;
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int ret = WindowsFileIO::read_several(sources, &val, actual, 0.100f);
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VDCHECKPOINT;
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CHECKPOINT;
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if(ret <= 0)
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continue; /* no event */
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HandleInput( actual, val );
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InputHandler::UpdateTimer();
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}
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VDCHECKPOINT;
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CHECKPOINT;
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}
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void InputHandler_Win32_Pump::Update(float fDeltaTime)
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{
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if( InputThreadPtr == NULL )
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if( !InputThread.IsCreated() )
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{
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for(int i = 0; i < NUM_PUMPS; ++i)
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{
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@@ -2,17 +2,17 @@
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#define INPUT_HANDLER_WIN32_PUMP_H 1
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#include "InputHandler.h"
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#include "SDL_Thread.h"
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#include "RageThreads.h"
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class USBDevice;
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class InputHandler_Win32_Pump: public InputHandler
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{
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USBDevice *dev;
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SDL_Thread *InputThreadPtr;
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RageThread InputThread;
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bool shutdown;
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static int InputThread_Start( void *p );
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void InputThread();
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void InputThreadMain();
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void HandleInput( int devno, int event );
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@@ -40,11 +40,6 @@ int RageSound_DSound::MixerThread_start(void *p)
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void RageSound_DSound::MixerThread()
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{
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#ifdef _WINDOWS
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InitThreadData("Mixer thread");
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#endif
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VDCHECKPOINT;
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) Sleep(10);
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@@ -53,14 +48,14 @@ void RageSound_DSound::MixerThread()
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LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority"));
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while(!shutdown) {
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VDCHECKPOINT;
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CHECKPOINT;
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/* Sleep for the size of one chunk. */
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const int chunksize_frames = buffersize_frames / num_chunks;
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float sleep_secs = (float(chunksize_frames) / samplerate);
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Sleep(int(1000 * sleep_secs));
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VDCHECKPOINT;
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CHECKPOINT;
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LockMutex L(SOUNDMAN->lock);
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for(unsigned i = 0; i < stream_pool.size(); ++i)
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{
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@@ -104,7 +99,7 @@ void RageSound_DSound::Update(float delta)
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* it in the opposite buffer. */
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bool RageSound_DSound::stream::GetData(bool init)
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{
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VDCHECKPOINT;
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CHECKPOINT;
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char *locked_buf;
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unsigned len;
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@@ -196,7 +191,8 @@ RageSound_DSound::RageSound_DSound()
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/* Set channel volumes. */
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VolumeChanged();
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MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
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MixingThread.SetName("Mixer thread");
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MixingThread.Create( MixerThread_start, this );
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}
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RageSound_DSound::~RageSound_DSound()
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@@ -205,7 +201,7 @@ RageSound_DSound::~RageSound_DSound()
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shutdown = true;
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LOG->Trace("Shutting down mixer thread ...");
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LOG->Flush();
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SDL_WaitThread(MixerThreadPtr, NULL);
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MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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LOG->Flush();
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@@ -2,8 +2,8 @@
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#define RAGE_SOUND_DSOUND
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#include "RageSoundDriver.h"
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#include "SDL_Thread.h"
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#include "DSoundHelpers.h"
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#include "RageThreads.h"
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struct IDirectSound;
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struct IDirectSoundBuffer;
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@@ -41,7 +41,7 @@ class RageSound_DSound: public RageSoundDriver
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bool shutdown; /* tells the MixerThread to shut down */
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static int MixerThread_start(void *p);
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void MixerThread();
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SDL_Thread *MixerThreadPtr;
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RageThread MixingThread;
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/* virtuals: */
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void StartMixing(RageSound *snd); /* used by RageSound */
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@@ -32,9 +32,6 @@ int RageSound_DSound_Software::MixerThread_start(void *p)
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void RageSound_DSound_Software::MixerThread()
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{
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InitThreadData("Mixer thread");
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VDCHECKPOINT;
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) Sleep(10);
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@@ -178,16 +175,18 @@ RageSound_DSound_Software::RageSound_DSound_Software()
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str_ds = new DSoundBuf(ds,
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DSoundBuf::HW_DONT_CARE,
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channels, samplerate, 16, buffersize);
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MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
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MixingThread.SetName("Mixer thread");
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MixingThread.Create( MixerThread_start, this );
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}
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RageSound_DSound_Software::~RageSound_DSound_Software()
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{
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/* Signal the mixing thread to quit. */
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shutdown = true;
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LOG->Trace("Shutting down mixer thread %p ...", MixerThreadPtr);
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LOG->Trace("Shutting down mixer thread ...");
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LOG->Flush();
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SDL_WaitThread(MixerThreadPtr, NULL);
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MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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LOG->Flush();
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@@ -2,8 +2,8 @@
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#define RAGE_SOUND_DSOUND_SOFTWARE
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#include "RageSoundDriver.h"
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#include "SDL_Thread.h"
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#include "DSoundHelpers.h"
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#include "RageThreads.h"
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struct IDirectSound;
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struct IDirectSoundBuffer;
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@@ -33,7 +33,7 @@ class RageSound_DSound_Software: public RageSoundDriver
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static int MixerThread_start(void *p);
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void MixerThread();
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SDL_Thread *MixerThreadPtr;
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RageThread MixingThread;
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/* virtuals: */
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void StartMixing(RageSound *snd); /* used by RageSound */
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@@ -44,9 +44,6 @@ int RageSound_WaveOut::MixerThread_start(void *p)
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void RageSound_WaveOut::MixerThread()
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{
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InitThreadData("Mixer thread");
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VDCHECKPOINT;
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) Sleep(10);
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@@ -204,7 +201,8 @@ RageSound_WaveOut::RageSound_WaveOut()
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buffers[b].dwFlags |= WHDR_DONE;
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}
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MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
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MixingThread.SetName("Mixer thread");
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MixingThread.Create( MixerThread_start, this );
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}
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RageSound_WaveOut::~RageSound_WaveOut()
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@@ -212,7 +210,7 @@ RageSound_WaveOut::~RageSound_WaveOut()
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/* Signal the mixing thread to quit. */
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shutdown = true;
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LOG->Trace("Shutting down mixer thread ...");
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SDL_WaitThread(MixerThreadPtr, NULL);
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MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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CloseHandle(sound_event);
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@@ -2,7 +2,7 @@
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#define RAGE_SOUND_WAVEOUT
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#include "RageSoundDriver.h"
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#include "SDL_Thread.h"
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#include "RageThreads.h"
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#include "Mmsystem.h"
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class RageSound_WaveOut: public RageSoundDriver
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@@ -28,7 +28,7 @@ class RageSound_WaveOut: public RageSoundDriver
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static int MixerThread_start(void *p);
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void MixerThread();
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SDL_Thread *MixerThreadPtr;
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RageThread MixingThread;
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bool GetData();
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void Update(float delta);
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