DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode

This commit is contained in:
Andrew Wong
2003-08-03 19:58:45 +00:00
parent 3b289d5c9d
commit 061bf51dc1
+24 -16
View File
@@ -483,6 +483,14 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
return;
}
// should be checked before calling function, but in case
// it isn't, do so here
if (PREFSMAN->m_bEventMode)
{
m_fLifeDifficulty = m_fBaseLifeDifficulty;
return;
}
if (total > 1)
m_fLifeDifficulty = m_fBaseLifeDifficulty - 0.2f * (int)(ProgressiveLifebarDifficulty * cleared / (total - 1));
else
@@ -491,22 +499,22 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
if (m_fLifeDifficulty >= 0.4) return;
/* Approximate deductions for a miss
* Life 1: 5%
* Life 2: 5.7%
* Life 3: 6.6%
* Life 4: 8%
* Life 5: 10%
* Life 6: 13.3%
* Life 7: 20%
* Life 8: 26.6%
* Life 9: 32%
* Life 10: 40%
* Life 11: 50%
* Life 12: 57.1%
* Life 13: 66.6%
* Life 14: 80%
* Life 15: 100%
* Life 16+: 200%
* Life 1 : 5 %
* Life 2 : 5.7 %
* Life 3 : 6.6 %
* Life 4 : 8 %
* Life 5 : 10 %
* Life 6 : 13.3 %
* Life 7 : 20 %
* Life 8 : 26.6 %
* Life 9 : 32 %
* Life 10: 40 %
* Life 11: 50 %
* Life 12: 57.1 %
* Life 13: 66.6 %
* Life 14: 80 %
* Life 15: 100 %
* Life 16+: 200 %
*
* Note there is 200%, because boos take off 1/2 as much as
* a miss, and a boo would suck up half of your lifebar.