add option to reload songs and courses w/o restarting

This commit is contained in:
Chris Danford
2003-08-06 05:28:58 +00:00
parent 9904bf5f4d
commit 9375422396
5 changed files with 60 additions and 29 deletions
+1
View File
@@ -2288,6 +2288,7 @@ SoundOptions=
AutogenOptions=
BackgroundOptions=
AutoAdjustGraphicDetail=
ReloadSongs/Courses=
[TextBanner]
Width=180
+1 -1
View File
@@ -430,7 +430,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
DISPLAY->ResetStats();
/* This is a convenient time to clean up our song cache. */
SONGMAN->CleanData();
SONGMAN->CompressSongs();
return ret;
}
+8
View File
@@ -23,6 +23,7 @@
#include "GameManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "SongManager.h"
enum {
@@ -35,6 +36,7 @@ enum {
OM_GRAPHIC,
OM_MACHINE,
// OM_SOUND,
OM_RELOAD,
NUM_OPTIONS_MENU_LINES
};
@@ -48,6 +50,7 @@ OptionRow g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
OptionRow( "", "Graphic Options" ),
OptionRow( "", "Machine Options" ),
// OptionRow( "", "Sound Options" ),
OptionRow( "", "Reload Songs/Courses" ),
};
ScreenOptionsMenu::ScreenOptionsMenu() :
@@ -103,6 +106,11 @@ void ScreenOptionsMenu::GoToNextState()
case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
// case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
case OM_RELOAD:
SONGMAN->ReloadSongs();
SONGMAN->ReloadCourses();
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
default: // Exit
SCREENMAN->SetNewScreen("ScreenTitleMenu");
}
+40 -13
View File
@@ -73,8 +73,8 @@ SongManager::SongManager( LoadingWindow *ld )
SONGMAN = this;
try
{
InitSongArrayFromDisk( ld );
InitCoursesFromDisk();
InitSongsFromDisk( ld );
InitCoursesFromDisk( ld );
InitAutogenCourses();
InitMachineScoresFromDisk();
@@ -91,7 +91,23 @@ SongManager::~SongManager()
{
SaveMachineScoresToDisk();
FreeSongArray();
FreeSongs();
}
void SongManager::ReloadSongs()
{
FlushDirCache();
FreeSongs();
InitSongsFromDisk(NULL);
}
void SongManager::ReloadCourses()
{
FlushDirCache();
FreeCourses();
InitCoursesFromDisk(NULL);
InitAutogenCourses();
}
void SongManager::SaveMachineScoresToDisk()
@@ -105,7 +121,7 @@ void SongManager::SaveMachineScoresToDisk()
}
}
void SongManager::InitSongArrayFromDisk( LoadingWindow *ld )
void SongManager::InitSongsFromDisk( LoadingWindow *ld )
{
LoadStepManiaSongDir( SONGS_DIR, ld );
@@ -241,7 +257,7 @@ void SongManager::LoadStepManiaSongDir( CString sDir, LoadingWindow *ld )
}
}
void SongManager::FreeSongArray()
void SongManager::FreeSongs()
{
for( unsigned i=0; i<m_pSongs.size(); i++ )
SAFE_DELETE( m_pSongs[i] );
@@ -251,12 +267,6 @@ void SongManager::FreeSongArray()
}
void SongManager::ReloadSongArray()
{
InitSongArrayFromDisk( NULL );
FreeSongArray();
}
void SongManager::ReadNoteScoresFromFile( CString fn, int c )
{
@@ -745,7 +755,7 @@ int SongManager::GetNumStagesForSong( const Song* pSong )
return 1;
}
void SongManager::InitCoursesFromDisk()
void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
{
unsigned i;
@@ -759,6 +769,15 @@ void SongManager::InitCoursesFromDisk()
Course* pCourse = new Course;
pCourse->LoadFromCRSFile( saCourseFiles[i] );
m_pCourses.push_back( pCourse );
if( ld )
{
ld->SetText( ssprintf("Loading courses...\n%s\n%s",
"Courses",
Basename(saCourseFiles[i]).c_str()));
ld->Paint();
}
}
@@ -781,6 +800,14 @@ void SongManager::InitCoursesFromDisk()
for( unsigned j=0; j<arrayCoursePaths.size(); j++ )
{
if( ld )
{
ld->SetText( ssprintf("Loading courses...\n%s\n%s",
Basename(arrayGroupDirs[i]).c_str(),
Basename(arrayCoursePaths[j]).c_str()));
ld->Paint();
}
Course* pCourse = new Course;
pCourse->LoadFromCRSFile( arrayCoursePaths[j] );
m_pCourses.push_back( pCourse );
@@ -824,7 +851,7 @@ void SongManager::FreeCourses()
/* Called periodically to wipe out cached NoteData. This is called when we change
* screens. */
void SongManager::CleanData()
void SongManager::CompressSongs()
{
for( unsigned i=0; i<m_pSongs.size(); i++ )
{
+10 -15
View File
@@ -32,9 +32,15 @@ public:
SongManager( LoadingWindow *ld );
~SongManager();
void InitSongArrayFromDisk( LoadingWindow *ld );
void FreeSongArray();
void ReloadSongArray();
void InitSongsFromDisk( LoadingWindow *ld );
void FreeSongs();
void ReloadSongs();
void CompressSongs();
void InitCoursesFromDisk( LoadingWindow *ld );
void InitAutogenCourses();
void FreeCourses();
void ReloadCourses();
CString GetGroupBannerPath( CString sGroupName );
@@ -49,18 +55,6 @@ public:
static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
//
// Courses for Nonstop, Oni, and Endless
//
vector<Course*> m_pCourses;
void InitCoursesFromDisk();
void InitAutogenCourses();
void FreeCourses();
void CleanData();
// Lookup
const vector<Song*> &GetAllSongs() const { return m_pSongs; }
const vector<Song*> &GetBestSongs() const { return m_pBestSongs; }
@@ -132,6 +126,7 @@ protected:
vector<Song*> m_pBestSongs;
CStringArray m_arrayGroupNames;
CStringArray m_GroupBannerPaths; // each song group has a banner associated with it
vector<Course*> m_pCourses;
};