PAL and Progressive Scan support for XBox ..

This commit is contained in:
Manu Evans
2003-08-03 06:41:52 +00:00
parent 03d507ee54
commit 135103a4e9
5 changed files with 93 additions and 17 deletions
+12
View File
@@ -124,6 +124,10 @@ PrefsManager::PrefsManager()
* already here than lots of people asking why songs aren't being displayed. */
m_bHiddenSongs = false;
m_bVsync = true;
#ifdef _XBOX
m_bProgressive = false;
m_bPAL = false;
#endif
m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
// StepMania.cpp sets these on first run:
@@ -156,6 +160,10 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
return; // could not read config file, load nothing
ini.GetValueB( "Options", "Windowed", m_bWindowed );
#ifdef _XBOX
ini.GetValueB( "Options", "Progressive", m_bProgressive );
ini.GetValueB( "Options", "PAL", m_bPAL );
#endif
ini.GetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
ini.GetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
ini.GetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
@@ -291,6 +299,10 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
ini.SetValueB( "Options", "Vsync", m_bVsync );
#ifdef _XBOX
ini.SetValueB( "Options", "Progressive", m_bProgressive );
ini.SetValueB( "Options", "PAL", m_bPAL );
#endif
ini.SetValueB( "Options", "HowToPlay", m_bInstructions );
ini.SetValueB( "Options", "Caution", m_bShowDontDie );
ini.SetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
+4
View File
@@ -34,6 +34,10 @@ public:
int m_iMovieDecodeMS;
bool m_bHiddenSongs;
bool m_bVsync;
#ifdef _XBOX
bool m_bProgressive;
bool m_bPAL;
#endif
bool m_bDelayedTextureDelete;
bool m_bDelayedScreenLoad;
bool m_bBannerCache;
+14 -1
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@@ -78,7 +78,12 @@ public:
bool _vsync,
bool _bAntiAliasing,
CString _sWindowTitle,
CString _sIconFile )
CString _sIconFile
#ifdef _XBOX
, bool _progressive
, bool _PAL
#endif
)
{
windowed = _windowed;
width = _width;
@@ -89,6 +94,10 @@ public:
bAntiAliasing = _bAntiAliasing;
sWindowTitle = _sWindowTitle;
sIconFile = _sIconFile;
#ifdef _XBOX
progressive = _progressive;
PAL = _PAL;
#endif
}
VideoModeParams() {}
@@ -99,6 +108,10 @@ public:
int rate;
bool vsync;
bool bAntiAliasing;
#ifdef _XBOX
bool progressive;
bool PAL;
#endif
CString sWindowTitle;
CString sIconFile;
};
+51 -14
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@@ -459,24 +459,61 @@ bool RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
SDL_ShowCursor( p.windowed );
#endif
ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
#ifndef _XBOX
if(p.windowed)
{
g_d3dpp.BackBufferWidth = p.width;
g_d3dpp.BackBufferHeight = p.height;
g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
g_d3dpp.BackBufferCount = 1;
g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
g_d3dpp.hDeviceWindow = NULL;
g_d3dpp.Windowed = p.windowed;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.Flags = 0;
g_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
g_d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
}
else
{
g_d3dpp.BackBufferWidth = p.width;
g_d3dpp.BackBufferHeight = p.height;
g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
g_d3dpp.BackBufferCount = 1;
g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_FLIP;
g_d3dpp.hDeviceWindow = NULL;
g_d3dpp.Windowed = p.windowed;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.Flags = 0;
g_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
g_d3dpp.FullScreen_PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
}
#else
ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
g_d3dpp.BackBufferWidth = p.width;
g_d3dpp.BackBufferHeight = p.height;
g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
g_d3dpp.BackBufferCount = 1;
g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferHeight = p.height;
g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
g_d3dpp.BackBufferCount = 1;
g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_FLIP;
g_d3dpp.hDeviceWindow = NULL;
g_d3dpp.Windowed = p.windowed;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.Flags = 0;
g_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
g_d3dpp.Windowed = 0;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.Flags = (p.progressive ? D3DPRESENTFLAG_PROGRESSIVE : D3DPRESENTFLAG_INTERLACED) | D3DPRESENTFLAG_10X11PIXELASPECTRATIO;
g_d3dpp.FullScreen_RefreshRateInHz = p.PAL ? 50 : 60;
g_d3dpp.FullScreen_PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
/* Windowed must always use D3DPRESENT_INTERVAL_DEFAULT. */
g_d3dpp.FullScreen_PresentationInterval =
(p.windowed || p.vsync) ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
#endif
LOG->Trace( "Present Parameters: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d",
g_d3dpp.BackBufferWidth, g_d3dpp.BackBufferHeight, g_d3dpp.BackBufferFormat,
+12 -2
View File
@@ -111,7 +111,12 @@ void ApplyGraphicOptions()
PREFSMAN->m_bVsync,
PREFSMAN->m_bAntiAliasing,
THEME->GetMetric("Common","WindowTitle"),
THEME->GetPathToG("Common window icon") ) );
THEME->GetPathToG("Common window icon")
#ifdef _XBOX
, PREFSMAN->m_bProgressive
, PREFSMAN->m_bPAL
#endif
) );
bNeedReload |= TEXTUREMAN->SetPrefs(
PREFSMAN->m_iTextureColorDepth,
PREFSMAN->m_iMovieColorDepth,
@@ -371,7 +376,12 @@ RageDisplay *CreateDisplay()
PREFSMAN->m_bVsync,
PREFSMAN->m_bAntiAliasing,
THEME->GetMetric("Common","WindowTitle"),
THEME->GetPathToG("Common window icon") );
THEME->GetPathToG("Common window icon")
#ifdef _XBOX
, PREFSMAN->m_bProgressive
, PREFSMAN->m_bPAL
#endif
);
CString error = "There was an error while initializing your video card.\n\n"
" PLEASE DO NOT FILE THIS ERROR AS A BUG!\n\n"