Glenn Maynard
7570946554
add GetPlayerState
2005-07-21 01:02:21 +00:00
Glenn Maynard
2438865137
snap to where we started playing if we exit play/record by finishing the region (not jumping to the possibly irrelevant selection)
2005-07-21 00:44:18 +00:00
Glenn Maynard
b54bbafa1f
cleanup
2005-07-20 22:22:43 +00:00
Glenn Maynard
768409d479
simplify
2005-07-20 22:19:14 +00:00
Glenn Maynard
1f75787d48
static
2005-07-20 19:19:14 +00:00
Glenn Maynard
a43388d2ba
remove unused random banner code
2005-07-20 10:12:47 +00:00
Glenn Maynard
7d6d8eb98a
cleanup
2005-07-20 10:07:43 +00:00
Glenn Maynard
09e64b25b6
cleanup
2005-07-20 09:57:42 +00:00
Glenn Maynard
ea3e2ba6f9
remove Screen.h dep on ScreenManager.h. (this looked more useful before pulling in the higher-level includes, but still seems like the right thing to do)
2005-07-20 09:49:46 +00:00
Glenn Maynard
6ac51af9c2
header
2005-07-20 09:48:19 +00:00
Glenn Maynard
e78efb0b9d
cleanup
2005-07-20 09:38:10 +00:00
Glenn Maynard
226ba99406
remove obsolete comment
2005-07-20 09:29:41 +00:00
Glenn Maynard
b81fdd8e4e
allow redo
...
allow undo through revert
2005-07-20 06:47:30 +00:00
Glenn Maynard
9cf604c036
support laying mines and rolls in record mode (will need to overlap records
...
several times to lay both mines and taps in the same spot)
2005-07-20 05:45:16 +00:00
Glenn Maynard
34383cc05b
g_ -> m_
2005-07-20 05:38:12 +00:00
Glenn Maynard
7e59b56deb
when recording in a range, don't change the steps outside of the range
2005-07-20 05:35:10 +00:00
Glenn Maynard
cc1d203afe
Give time-based lead-in for record, like play, not a whole measure (and merge
...
code).
Only pad the end position by a measure when playing the whole song, not
when playing a selection.
Don't pad when recording. It'll jump to the end position, anyway.
Don't mess up the user's selection range when using play from
start/play from cursor.
2005-07-20 05:26:27 +00:00
Glenn Maynard
c617d0c50b
move common state change code into TransitionEditState and merge
...
duplicate code to start the sound
2005-07-20 05:07:07 +00:00
Glenn Maynard
db22dcf5e0
common code
2005-07-20 05:02:56 +00:00
Glenn Maynard
611ae2449d
g_iShiftAnchor -> m_iShiftAnchor
2005-07-20 04:50:06 +00:00
Glenn Maynard
4d2e2cd3c1
simplify: we only need to set m_NoteDataRecord; calling NoteField::Load
...
again is not necessary
2005-07-20 04:48:26 +00:00
Glenn Maynard
1a15361464
simplify
2005-07-20 03:10:15 +00:00
Glenn Maynard
21fe0c4fb2
unneeded
2005-07-20 03:08:19 +00:00
Glenn Maynard
f0e2ff35fc
fix chopped-off record; remove redundant m_NoteFieldRecord.Load call
2005-07-20 03:01:58 +00:00
Glenn Maynard
e32ed655c9
cleanups
2005-07-20 02:40:20 +00:00
Glenn Maynard
3f05193193
remove edit_bg_change menu options. Use b/shift-b. (removes crash
...
due to uninitialized g_CurrentBGChangeLayer)
2005-07-20 01:57:53 +00:00
Glenn Maynard
6734b1df8c
fix updating g_BackgroundChange
2005-07-20 01:31:07 +00:00
Glenn Maynard
219461a3f1
ScreenPlayerOptionsEdit -> ScreenEditOptions
2005-07-20 00:40:01 +00:00
Glenn Maynard
913b9c52a2
player options -> options
2005-07-20 00:30:19 +00:00
Glenn Maynard
ff4188032d
remove "preferences"; do this all in one menu (too many menus)
2005-07-20 00:26:16 +00:00
Glenn Maynard
40fc9621da
show EditorShowBGChangesPlay in the same options menu
2005-07-20 00:23:05 +00:00
Glenn Maynard
d9fdbe6a6b
bind EditorShowBGChangesPlay
2005-07-20 00:17:14 +00:00
Glenn Maynard
32fefd9073
This isn't actually a ScreenPlayerOptions. ScreenPlayerOptions is only compatible
...
with player options, and is only used to handle a few special cases needed in gameplay.
This is just a ScreenOptionsMaster (which won't get confused if non-player options
are used).
2005-07-20 00:15:44 +00:00
Glenn Maynard
7a19b153a3
remove song_options
2005-07-20 00:07:33 +00:00
Glenn Maynard
9464c41f9a
separate options for ScreenPlayerOptionsEdit; include useful SongOptions,
...
too
2005-07-20 00:05:29 +00:00
Glenn Maynard
39d42a9db4
Use SCREENMAN->MakeNewScreen, so we obey the class of the
...
loaded screen. We don't require anything special of it.
2005-07-19 23:58:51 +00:00
Glenn Maynard
e996181415
make MakeNewScreen public
2005-07-19 23:51:45 +00:00
Glenn Maynard
cc827025ea
merge MakeNewScreenInternal and MakeNewScreen
2005-07-19 23:49:39 +00:00
Glenn Maynard
509055d9f7
SONGMAN->Cleanup only in the Prepare code path. There's no point to doing it in the AddNewScreenToTop path.
2005-07-19 23:30:24 +00:00
Glenn Maynard
de950a3190
We call ZeroNextUpdate when we know we have a frame skip, and we're deliberately masking it by clamping the first update. Reset FPS stats when we do that, not after creating a screen (which might be concurrent).
2005-07-19 23:22:50 +00:00
Glenn Maynard
dcc3e1e588
Don't reset HandleSongTimer here; we might still be in the middle of the previous screen. Do this in SM_LoseFocus.
2005-07-19 22:58:31 +00:00
Glenn Maynard
635b6e805a
cleanup
2005-07-19 22:47:49 +00:00
Glenn Maynard
f7e6c71a43
preload most editor menus
2005-07-19 21:43:12 +00:00
Glenn Maynard
2aecc20155
don't call Init from LoadMenu; split out SetOKMessage, SetCancelMessage to allow reusing screen without using LoadMenu (which is cheap but not free)
2005-07-19 21:39:25 +00:00
Glenn Maynard
798c100457
Init -> LoadMenu, to maintain the normal virtual Init(), and allow calling LoadMenu again without reloading the whole screen
2005-07-19 21:35:38 +00:00
Glenn Maynard
c84ff55345
remove m_Background; use underlay
2005-07-19 21:12:01 +00:00
Glenn Maynard
fb1e7325b2
background -> underlay
2005-07-19 21:09:30 +00:00
Glenn Maynard
845c857962
ScreenMiniMenu::BeginScreen
2005-07-19 21:05:57 +00:00
Glenn Maynard
a10e6f3d36
handle re-calling InitMenu (fairly cheaply)
2005-07-19 21:03:56 +00:00
Glenn Maynard
019000a40e
remove m_bIsTransparent
2005-07-19 21:01:50 +00:00