Don't reset HandleSongTimer here; we might still be in the middle of the previous screen. Do this in SM_LoseFocus.
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@@ -318,11 +318,6 @@ Screen* ScreenManager::MakeNewScreenInternal( const CString &sScreenName )
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Screen* ScreenManager::MakeNewScreen( const CString &sScreenName )
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{
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/* By default, RageSounds handles the song timer. When we change screens, reset this;
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* screens turn this off in SM_GainFocus if they handle timers themselves (edit).
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* XXX: screens should turn this on in SM_LoseFocus if they handle timers themselves, too */
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SOUND->HandleSongTimer( true );
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/* Cleanup song data. This can free up a fair bit of memory, so do it before
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* creating the new screen, to lower peak memory usage slightly. */
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SONGMAN->Cleanup();
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