Chris Danford
df728d987a
Add sorts by meter
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Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford
6edf835853
add sort by Artist, Top Grade
2003-06-16 20:23:07 +00:00
Chris Danford
32fd0062a9
use sections in SORT_BPM
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choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Chris Danford
b72804294a
working on Mesh support
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- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard
ebe1b5c0c4
remove some globally-defined CStrings
2003-04-25 05:45:53 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Glenn Maynard
2fa39fed8a
Deal with determining whether to use Marv. timing within TNStoDP.
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Use IsCourseMode.
Remove old comment.
2003-02-28 08:12:47 +00:00
Glenn Maynard
d3d7f77dd8
move TapNoteScoreToDancePoints out of the header; reduces
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deps, and I can't imagine it's being inlined anyway
2003-02-28 07:44:44 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez
ad40c01161
Oni mode scoring fixes
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(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Glenn Maynard
82cf574af6
cleanup and quiet gcc compile
2003-02-17 20:38:57 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Chris Gomez
1be035a4e7
PREFSMAN->m_bMusicWheelUsesSections now PREFSMAN->m_MusicWheelUsesSections
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Three states: never, always, abc-only. Done for aesthetics over accuracy, I guess
2003-02-04 03:03:43 +00:00
Chris Gomez
f34705a495
Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.
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Make it the default for more arcade-like behavior.
2003-02-03 04:50:37 +00:00
Chris Danford
3ddadbe82f
New ScreenEditMenu
2003-01-30 07:18:33 +00:00
Chris Danford
025539e52c
more progress on Ranking
2003-01-27 02:00:38 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
93c1166402
more on high score work
2003-01-22 05:29:27 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Andrew Livy
9941c7c3bb
BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
2003-01-01 17:20:36 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
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NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
054976824b
cleanups
2002-11-16 07:36:02 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Chris Danford
107a1521e6
Added separate icon for smaniac
2002-10-06 16:56:58 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Glenn Maynard
bd78e3499a
Remove separation of Dance couples.
2002-09-12 08:37:12 +00:00
Glenn Maynard
0b264d276d
Remove separation of Pump couples. (Rest coming; this one first
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since it wasn't working.) The couples separation stuff just isn't worth
the code.
2002-09-12 07:50:20 +00:00
Glenn Maynard
7a459c7e50
pump couples; fix style counts
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(fallback not used yet)
2002-09-09 23:15:43 +00:00
Glenn Maynard
33a0e450e4
Switch to separate note patterns for couples. Add loader support.
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This will break saving couples to DWI and probably the editor, too.
Getting to that.
2002-09-07 05:04:04 +00:00
Andrew Livy
a0cba0afa4
ParaParaParadise GameType Addition.
2002-09-07 02:50:23 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00