Glenn Maynard
e04a48128d
IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead
...
after the button has been held a while. It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while. Do that with
GetSecsHeld instead.
2006-09-13 02:44:03 +00:00
Chris Danford
09c963ed2d
only accept RevertSyncChanges on first press
2006-08-12 08:42:47 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Chris Danford
1a902b3abd
add pref for showing autoplay status
2006-07-08 09:05:44 +00:00
Chris Danford
9899308409
add pref for showing autoplay status
2006-07-08 08:32:54 +00:00
Chris Danford
fe14635d12
fix sync overlay help sticks around between stages
2006-04-04 21:48:17 +00:00
Chris Danford
00a08603a9
consolidate sync change strings and logic
2006-03-18 23:53:13 +00:00
Chris Danford
116c8cd1b0
localize sync overlay help
2006-03-18 23:18:34 +00:00
Chris Danford
c58eeda0e4
fix wrong BPM number displayed
2006-02-15 03:50:50 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Glenn Maynard
9b6d31b8e9
cleanup
2006-01-26 06:21:57 +00:00
Glenn Maynard
88f525bbca
converge keyboard mappings on this screen to one place
...
allow changing the global offset while in a course
2006-01-26 06:12:25 +00:00
Glenn Maynard
73afc606b5
reverse comment
2006-01-26 05:55:19 +00:00
Glenn Maynard
77937ea410
cleanup
2006-01-26 05:53:29 +00:00
Glenn Maynard
9e53044d00
remove Actor:: qualifier
2006-01-23 04:42:12 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
87ea090b9b
Transition away from Screen(sName).
2006-01-15 18:37:57 +00:00
Steve Checkoway
db70c7fc8d
Fix abort at runtime.
2006-01-11 05:35:41 +00:00
Chris Danford
fc18dbd342
make more strings localizable
2006-01-08 18:40:20 +00:00
Chris Danford
74749a19bb
move localized string to separate file
2005-12-22 03:10:04 +00:00
Chris Danford
d698a5f1ec
CString -> RString in RageUtil
...
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
0022bc3338
cleanup
2005-09-03 02:08:27 +00:00
Glenn Maynard
6ac51af9c2
header
2005-07-20 09:48:19 +00:00
Chris Danford
2fd3c1b13a
say in sync message whether notes are earlier or later
2005-06-02 21:48:53 +00:00
Chris Danford
d95fb8cc83
say in sync message whether notes are earlier or later
2005-06-02 21:48:06 +00:00
Chris Danford
c3590e69e6
always hide sync overlay after a few seconds
2005-06-02 08:31:31 +00:00
Chris Danford
9048ffa9de
disable sync in course modes
2005-05-20 18:38:53 +00:00
Glenn Maynard
e4a12fa22d
float
2005-05-20 01:04:05 +00:00
Glenn Maynard
fcab77004e
fix warning
...
prefer float over double
2005-05-20 00:35:40 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00