Commit Graph

32 Commits

Author SHA1 Message Date
Glenn Maynard e04a48128d IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead
after the button has been held a while.  It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while.  Do that with
GetSecsHeld instead.
2006-09-13 02:44:03 +00:00
Chris Danford 09c963ed2d only accept RevertSyncChanges on first press 2006-08-12 08:42:47 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Chris Danford 1a902b3abd add pref for showing autoplay status 2006-07-08 09:05:44 +00:00
Chris Danford 9899308409 add pref for showing autoplay status 2006-07-08 08:32:54 +00:00
Chris Danford fe14635d12 fix sync overlay help sticks around between stages 2006-04-04 21:48:17 +00:00
Chris Danford 00a08603a9 consolidate sync change strings and logic 2006-03-18 23:53:13 +00:00
Chris Danford 116c8cd1b0 localize sync overlay help 2006-03-18 23:18:34 +00:00
Chris Danford c58eeda0e4 fix wrong BPM number displayed 2006-02-15 03:50:50 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
Glenn Maynard 9b6d31b8e9 cleanup 2006-01-26 06:21:57 +00:00
Glenn Maynard 88f525bbca converge keyboard mappings on this screen to one place
allow changing the global offset while in a course
2006-01-26 06:12:25 +00:00
Glenn Maynard 73afc606b5 reverse comment 2006-01-26 05:55:19 +00:00
Glenn Maynard 77937ea410 cleanup 2006-01-26 05:53:29 +00:00
Glenn Maynard 9e53044d00 remove Actor:: qualifier 2006-01-23 04:42:12 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 87ea090b9b Transition away from Screen(sName). 2006-01-15 18:37:57 +00:00
Steve Checkoway db70c7fc8d Fix abort at runtime. 2006-01-11 05:35:41 +00:00
Chris Danford fc18dbd342 make more strings localizable 2006-01-08 18:40:20 +00:00
Chris Danford 74749a19bb move localized string to separate file 2005-12-22 03:10:04 +00:00
Chris Danford d698a5f1ec CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 0022bc3338 cleanup 2005-09-03 02:08:27 +00:00
Glenn Maynard 6ac51af9c2 header 2005-07-20 09:48:19 +00:00
Chris Danford 2fd3c1b13a say in sync message whether notes are earlier or later 2005-06-02 21:48:53 +00:00
Chris Danford d95fb8cc83 say in sync message whether notes are earlier or later 2005-06-02 21:48:06 +00:00
Chris Danford c3590e69e6 always hide sync overlay after a few seconds 2005-06-02 08:31:31 +00:00
Chris Danford 9048ffa9de disable sync in course modes 2005-05-20 18:38:53 +00:00
Glenn Maynard e4a12fa22d float 2005-05-20 01:04:05 +00:00
Glenn Maynard fcab77004e fix warning
prefer float over double
2005-05-20 00:35:40 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00