This commit is contained in:
Glenn Maynard
2006-01-26 05:53:29 +00:00
parent 44fe7cb43f
commit 77937ea410
+10 -10
View File
@@ -71,12 +71,12 @@ void ScreenSyncOverlay::Update( float fDeltaTime )
UpdateText();
}
static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" );
static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" );
static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" );
static LocalizedString EARLIER ( "ScreenSyncOverlay", "earlier" );
static LocalizedString LATER ( "ScreenSyncOverlay", "later" );
static LocalizedString EARLIER ( "ScreenSyncOverlay", "earlier" );
static LocalizedString LATER ( "ScreenSyncOverlay", "later" );
static LocalizedString GLOBAL_OFFSET_FROM ( "ScreenSyncOverlay", "Global Offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString SONG_OFFSET_FROM ( "ScreenSyncOverlay", "Song offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString TEMPO_SEGMENT_FROM ( "ScreenSyncOverlay", "%s tempo segment from %+.3f BPM to %+.3f BPM." );
@@ -86,15 +86,15 @@ void ScreenSyncOverlay::UpdateText()
switch( PREFSMAN->m_AutoPlay )
{
case PC_HUMAN: break;
case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
case PC_HUMAN: break;
case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
case PC_CPU: vs.push_back(AUTO_PLAY_CPU); break;
default: ASSERT(0);
}
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_OFF: break;
case SongOptions::AUTOSYNC_OFF: break;
case SongOptions::AUTOSYNC_SONG: vs.push_back(AUTO_SYNC_SONG); break;
case SongOptions::AUTOSYNC_MACHINE: vs.push_back(AUTO_SYNC_MACHINE); break;
default: ASSERT(0);
@@ -156,7 +156,7 @@ void ScreenSyncOverlay::UpdateText()
}
static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
static LocalizedString SYNC_CHANGES_REVERTED ("ScreenSyncOverlay","Sync changes reverted.");
static LocalizedString SYNC_CHANGES_REVERTED ("ScreenSyncOverlay","Sync changes reverted.");
bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
{
if( !IsGameplay() )
@@ -194,8 +194,8 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
float fDelta;
switch( input.DeviceI.button )
{
case KEY_F9: fDelta = -0.02f; break;
case KEY_F10: fDelta = +0.02f; break;
case KEY_F9: fDelta = -0.02f; break;
case KEY_F10: fDelta = +0.02f; break;
default: ASSERT(0);
}
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
@@ -205,7 +205,7 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
}
switch( input.type )
{
case IET_RELEASE: fDelta *= 0; break;
case IET_RELEASE: fDelta *= 0; break;
case IET_SLOW_REPEAT: fDelta *= 0; break;
case IET_FAST_REPEAT: fDelta *= 10; break;
}