localize sync overlay help
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@@ -1259,6 +1259,11 @@ Song offset from %+.3f to %+.3f (notes %s)=Song offset from %+.3f to %+.3f (note
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Sync changes reverted.=Sync changes reverted.
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earlier=earlier
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later=later
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Revert sync changes=Revert sync changes
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Current BPM - smaller/larger=Current BPM - smaller/larger
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Song offset - notes earlier/later=Song offset - notes earlier/later
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Machine offset - notes earlier/later=Machine offset - notes earlier/later
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(hold Alt for smaller increment)=(hold Alt for smaller increment)
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[ScreenSystemLayer]
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CreditsCardChanged=CARD SWITCHED
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@@ -1605,3 +1610,4 @@ Delete beat and shift up=Delete beat and shift up
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Shift BPM changes and stops up one beat=Shift BPM changes and stops up one beat
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Lay mine=Lay mine
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Add to/remove from right half=Add to/remove from right half
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@@ -16,6 +16,12 @@ static bool IsGameplay()
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REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
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static LocalizedString REVERT_SYNC_CHANGES ( "ScreenSyncOverlay", "Revert sync changes" );
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static LocalizedString CURRENT_BPM ( "ScreenSyncOverlay", "Current BPM - smaller/larger" );
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static LocalizedString SONG_OFFSET ( "ScreenSyncOverlay", "Song offset - notes earlier/later" );
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static LocalizedString MACHINE_OFFSET ( "ScreenSyncOverlay", "Machine offset - notes earlier/later" );
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static LocalizedString HOLD_ALT ( "ScreenSyncOverlay", "(hold Alt for smaller increment)" );
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void ScreenSyncOverlay::Init()
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{
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Screen::Init();
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@@ -32,15 +38,15 @@ void ScreenSyncOverlay::Init()
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m_textHelp.SetZoom( 0.6f );
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m_textHelp.SetShadowLength( 2 );
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m_textHelp.SetText(
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"Revert sync changes:\n"
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" F4\n"
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"Current BPM - smaller/larger:\n"
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" F9/F10\n"
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"Song offset - notes earlier/later:\n"
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" F11/F12\n"
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"Machine offset - notes earlier/later:\n"
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" Shift + F11/F12\n"
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"(hold Alt for smaller increment)" );
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REVERT_SYNC_CHANGES.GetValue()+":\n"
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" F4\n" +
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CURRENT_BPM.GetValue()+":\n"
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" F9/F10\n" +
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CURRENT_BPM.GetValue()+":\n"
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" F11/F12\n" +
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MACHINE_OFFSET.GetValue()+":\n"
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" Shift + F11/F12\n" +
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HOLD_ALT.GetValue() );
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this->AddChild( &m_textHelp );
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m_quad.ZoomToWidth( m_textHelp.GetZoomedWidth()+20 );
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@@ -238,7 +244,7 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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}
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switch( input.type )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_RELEASE: fDelta *= 0; break;
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case IET_SLOW_REPEAT: fDelta *= 0; break;
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case IET_FAST_REPEAT: fDelta *= 10; break;
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}
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